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Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
Also changed the way the glyphs cycle in the "operator" version, after noticing they only change once every four or five frames in the original effect.
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@@ -139,6 +139,7 @@ const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
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uniforms: {
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...uniforms,
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time: regl.context("time"),
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tick: regl.context("tick"),
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},
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context,
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