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Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting.
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@@ -11,7 +11,7 @@ import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
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export default (regl, config, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const { backgroundColor } = config;
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const resurrectionPassFrag = loadText("shaders/resurrectionPass.frag");
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const resurrectionPassFrag = loadText("shaders/resurrectionPass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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