Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting.

This commit is contained in:
Rezmason
2021-10-23 01:28:32 -07:00
parent a979e87564
commit 69d4e7365c
15 changed files with 9 additions and 9 deletions

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@@ -11,7 +11,7 @@ import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const { backgroundColor } = config;
const resurrectionPassFrag = loadText("shaders/resurrectionPass.frag");
const resurrectionPassFrag = loadText("shaders/resurrectionPass.frag.glsl");
const render = regl({
frag: regl.prop("frag"),