Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting.

This commit is contained in:
Rezmason
2021-10-23 01:28:32 -07:00
parent a979e87564
commit 69d4e7365c
15 changed files with 9 additions and 9 deletions

View File

@@ -59,7 +59,7 @@ export default (regl, config) => {
wrapT: "clamp",
type: "half float",
});
const rainPassCompute = loadText("shaders/rainPass.Compute");
const rainPassCompute = loadText("shaders/rainPass.compute.frag.glsl");
const computeUniforms = {
...commonUniforms,
...extractEntries(config, [
@@ -100,8 +100,8 @@ export default (regl, config) => {
// We render the code into an FBO using MSDFs: https://github.com/Chlumsky/msdfgen
const msdf = loadImage(regl, config.glyphTexURL);
const rainPassVert = loadText("shaders/rainPass.vert");
const rainPassFrag = loadText("shaders/rainPass.frag");
const rainPassVert = loadText("shaders/rainPass.vert.glsl");
const rainPassFrag = loadText("shaders/rainPass.frag.glsl");
const output = makePassFBO(regl, config.useHalfFloat);
const renderUniforms = {
...commonUniforms,