Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy

This commit is contained in:
Rezmason
2022-10-04 21:48:21 -07:00
parent 4f257b87f7
commit 6986ed45f5
3 changed files with 2 additions and 3 deletions

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@@ -493,7 +493,7 @@ fn getSymbolUV(symbol : i32) -> vec2<f32> {
fn getSymbol(cellUV : vec2<f32>, index : i32) -> vec2<f32> {
// resolve UV to cropped position of glyph in MSDF texture
var uv = fract(cellUV * config.gridSize);
uv.y = 1.0 - uv.y; // WebGL -> WebGPU y-flip
uv.y = 1.0 - uv.y; // y-flip
uv -= 0.5;
uv *= clamp(1.0 - config.glyphEdgeCrop, 0.0, 1.0);
uv += 0.5;