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https://github.com/Rezmason/matrix.git
synced 2026-04-21 07:19:30 -07:00
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
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@@ -65,7 +65,7 @@ const makePalette = (regl, entries) => {
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const palette = makePalette(regl, config.paletteEntries);
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const { backgroundColor, ditherMagnitude, bloomStrength } = config;
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const { backgroundColor, cursorColor, ditherMagnitude, bloomStrength } = config;
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const palettePassFrag = loadText("shaders/glsl/palettePass.frag.glsl");
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@@ -74,6 +74,7 @@ export default ({ regl, config }, inputs) => {
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uniforms: {
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backgroundColor,
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cursorColor,
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ditherMagnitude,
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bloomStrength,
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tex: inputs.primary,
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@@ -130,7 +130,7 @@ export default ({ regl, config, lkg }) => {
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"baseContrast",
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"brightnessThreshold",
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"brightnessOverride",
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"cursorBrightness",
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"isolateCursor",
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"glyphEdgeCrop",
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"isPolar",
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]),
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@@ -31,7 +31,7 @@ const prideStripeColors = [
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const { backgroundColor, ditherMagnitude, bloomStrength } = config;
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const { backgroundColor, cursorColor, ditherMagnitude, bloomStrength } = config;
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// Expand and convert stripe colors into 1D texture data
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const stripeColors =
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@@ -49,6 +49,7 @@ export default ({ regl, config }, inputs) => {
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uniforms: {
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backgroundColor,
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cursorColor,
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ditherMagnitude,
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bloomStrength,
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tex: inputs.primary,
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