mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
Theatrics— first column is in the middle, next one's over to the side, then they all join in
This commit is contained in:
@@ -41,8 +41,16 @@ vec4 computeResult(float simTime, bool isFirstFrame, vec2 glyphPos, vec2 screenP
|
|||||||
return vec4(1., 0., 0., 0.);
|
return vec4(1., 0., 0., 0.);
|
||||||
}
|
}
|
||||||
|
|
||||||
float columnTimeOffset = randomFloat(vec2(glyphPos.x, 0.)) * -10.;
|
float columnTimeOffset;
|
||||||
columnTimeOffset += sin(glyphPos.x / numColumns * PI) - 1.;
|
int column = int(glyphPos.x);
|
||||||
|
if (column == int(numColumns / 2.)) {
|
||||||
|
columnTimeOffset = -1.;
|
||||||
|
} else if (column == int(numColumns * 0.75)) {
|
||||||
|
columnTimeOffset = -2.;
|
||||||
|
} else {
|
||||||
|
columnTimeOffset = randomFloat(vec2(glyphPos.x, 0.)) * -4.;
|
||||||
|
columnTimeOffset += (sin(glyphPos.x / numColumns * PI) - 1.) * 2. - 2.5;
|
||||||
|
}
|
||||||
float introTime = (simTime + columnTimeOffset) * fallSpeed / numRows * 100.;
|
float introTime = (simTime + columnTimeOffset) * fallSpeed / numRows * 100.;
|
||||||
|
|
||||||
vec4 result = vec4(introTime, 0., 0., 0.);
|
vec4 result = vec4(introTime, 0., 0., 0.);
|
||||||
|
|||||||
@@ -221,8 +221,16 @@ fn computeIntro (simTime : f32, isFirstFrame : bool, glyphPos : vec2<f32>, scree
|
|||||||
return vec4<f32>(1.0, 0.0, 0.0, 0.0);
|
return vec4<f32>(1.0, 0.0, 0.0, 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
var columnTimeOffset = randomFloat(glyphPos) * -10.0;
|
var columnTimeOffset = 0.0;
|
||||||
columnTimeOffset += sin(glyphPos.x / config.gridSize.x * PI) - 1.0;
|
var column = i32(glyphPos.x);
|
||||||
|
if (column == i32(config.gridSize.y / 2.0)) {
|
||||||
|
columnTimeOffset = -1.0;
|
||||||
|
} else if (column == i32(config.gridSize.y * 0.75)) {
|
||||||
|
columnTimeOffset = -2.0;
|
||||||
|
} else {
|
||||||
|
columnTimeOffset = randomFloat(vec2(glyphPos.x, 0.)) * -4.;
|
||||||
|
columnTimeOffset += (sin(glyphPos.x / config.gridSize.y * PI) - 1.) * 2. - 2.5;
|
||||||
|
}
|
||||||
var introTime = (simTime + columnTimeOffset) * config.fallSpeed / config.gridSize.y * 100.0;
|
var introTime = (simTime + columnTimeOffset) * config.fallSpeed / config.gridSize.y * 100.0;
|
||||||
|
|
||||||
var result = vec4<f32>(introTime, 0.0, 0.0, 0.0);
|
var result = vec4<f32>(introTime, 0.0, 0.0, 0.0);
|
||||||
|
|||||||
Reference in New Issue
Block a user