Ported the rain compute shader to wgsl. Tons of inverted-y errors abound.

This commit is contained in:
Rezmason
2021-11-01 01:52:57 -07:00
parent 1c1b1e4f03
commit 6460f4401a
2 changed files with 178 additions and 14 deletions

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@@ -2,7 +2,9 @@ TODO:
WebGPU
First decent rainRender
Port compute pass 100%
Fix the rain direction
Fix polar glyph direction
Maybe re-flip everything
Render target
Resize accordingly
Put in its own module