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Repairing the bloom
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@@ -1,10 +0,0 @@
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/* shaders/glsl/fullscreen.vert.glsl */
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precision mediump float;
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attribute vec2 aPosition; // will come from JS buffer
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varying vec2 vUV;
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void main () {
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vUV = aPosition * 0.5 + 0.5; // (‑1…1) → (0…1)
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gl_Position = vec4(aPosition, 0.0, 1.0);
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}
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