Corrected the MSDF logic in the GLSL and WGSL shaders, which fixed the rendering in Chrome's software renderer.

This commit is contained in:
Rezmason
2022-10-02 20:35:12 -07:00
parent 95b67d1dad
commit 51faabfbe6
5 changed files with 67 additions and 15 deletions

View File

@@ -189,6 +189,10 @@ export default ({ regl, config, lkg }) => {
baseTexture: baseTexture.texture,
glintTexture: glintTexture.texture,
msdfPxRange: 4.0,
glyphMSDFSize: [glyphMSDF.width(), glyphMSDF.height()],
glintMSDFSize: [glintMSDF.width(), glintMSDF.height()],
camera: regl.prop("camera"),
transform: regl.prop("transform"),
screenSize: regl.prop("screenSize"),

View File

@@ -36,6 +36,8 @@ const loadImage = (regl, url) => {
}
return texture;
},
width: () => (loaded ? texture.width : 1),
height: () => (loaded ? texture.height : 1),
loaded: (async () => {
if (url != null) {
const data = new Image();