Fixing some y-flip related stuff in the rain pass fragment shader. Consolidating and changing the type of a bunch of info in the config uniform. Improving the code comments.

This commit is contained in:
Rezmason
2021-10-30 20:05:07 -07:00
parent d8701c9408
commit 4ea6cadd2f
3 changed files with 43 additions and 41 deletions

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@@ -2,7 +2,7 @@ TODO:
WebGPU
First decent rainRender
Is there a way to whittle out quadSize?
What's wrong with the other font textures?
Port compute pass 100%
Compute entry point can live in the same wgsl file, I think
use textureLoad for texel access in render pipeline