Whitespace fixes.

This commit is contained in:
Rezmason
2021-10-20 08:26:16 -07:00
parent 91deea34d6
commit 4e88f68560
10 changed files with 258 additions and 258 deletions

View File

@@ -10,14 +10,14 @@ uniform vec3 backgroundColor;
varying vec2 vUV;
highp float rand( const in vec2 uv, const in float t ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c + t);
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c + t);
}
void main() {
vec3 color = texture2D(stripes, vUV).rgb;
float brightness = min(1., texture2D(tex, vUV).r * 2.) + texture2D(bloomTex, vUV).r;
float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
gl_FragColor = vec4(color * at + backgroundColor, 1.0);
vec3 color = texture2D(stripes, vUV).rgb;
float brightness = min(1., texture2D(tex, vUV).r * 2.) + texture2D(bloomTex, vUV).r;
float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
gl_FragColor = vec4(color * at + backgroundColor, 1.0);
}