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Glyphs in the renderer are now independent quads.
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@@ -120,6 +120,7 @@ const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
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attributes: {
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aPosition: [-4, -4, 4, -4, 0, 4]
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},
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count: 3,
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uniforms: {
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...uniforms,
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@@ -129,7 +130,7 @@ const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
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context,
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depth: { enable: false },
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count: 3
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});
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const make1DTexture = (regl, data) =>
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