mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-17 22:09:28 -07:00
Removed sun shower. Thunder and ripples are now handled by a third compute shader.
This commit is contained in:
@@ -75,7 +75,6 @@ const defaults = {
|
||||
glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
|
||||
glyphHeightToWidth: 1, // The aspect ratio of glyphs
|
||||
glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
|
||||
hasSun: false, // Makes the glyphs more radiant. Admittedly not very technical.
|
||||
hasThunder: false, // An effect that adds dramatic lightning flashes
|
||||
isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
|
||||
rippleTypeName: null, // The variety of the ripple effect
|
||||
@@ -154,10 +153,10 @@ const versions = {
|
||||
bloomStrength: 1,
|
||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.05,
|
||||
baseBrightness: -0.1,
|
||||
baseBrightness: -1.3,
|
||||
baseContrast: 2,
|
||||
brightnessDecay: 0.05,
|
||||
fallSpeed: 0.04,
|
||||
hasSun: true,
|
||||
isPolar: true,
|
||||
rippleTypeName: "circle",
|
||||
rippleSpeed: 0.1,
|
||||
@@ -211,7 +210,6 @@ const versions = {
|
||||
fallSpeed: 0.1,
|
||||
cycleStyleName: "cycleRandomly",
|
||||
highPassThreshold: 0.0,
|
||||
hasSun: true,
|
||||
paletteEntries: [
|
||||
{ hsl: [0.6, 1.0, 0.05], at: 0.0 },
|
||||
{ hsl: [0.6, 0.8, 0.1], at: 0.1 },
|
||||
|
||||
Reference in New Issue
Block a user