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Removed sun shower. Thunder and ripples are now handled by a third compute shader.
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13
TODO.txt
13
TODO.txt
@@ -1,15 +1,20 @@
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TODO:
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Test all the versions!
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Reformulate the basis
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https://buf.com/films/the-matrix-resurrections
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Rain pass frag's output should match its debug view output
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Move brightness and contrast logic to the later passes
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The channels get individually blurred
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Then the other passes use the red, green and blue channels for separate things
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red: cursor
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green: long tail
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blue: short tail
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Tune the colors
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Maybe glow can be an SDF-derived effect instead, look into it
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Migrate the rest of the project over
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Migrate WebGPU
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New config properties
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Find a way to support the old stuff?
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Migrate to WebGPU
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Audio system
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Toggle (or number representing frequency)
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