Removed sun shower. Thunder and ripples are now handled by a third compute shader.

This commit is contained in:
Rezmason
2022-09-14 22:57:39 -07:00
parent 0d1d661401
commit 4c6e6fd662
9 changed files with 163 additions and 121 deletions

View File

@@ -1,15 +1,20 @@
TODO:
Test all the versions!
Reformulate the basis
https://buf.com/films/the-matrix-resurrections
Rain pass frag's output should match its debug view output
Move brightness and contrast logic to the later passes
The channels get individually blurred
Then the other passes use the red, green and blue channels for separate things
red: cursor
green: long tail
blue: short tail
Tune the colors
Maybe glow can be an SDF-derived effect instead, look into it
Migrate the rest of the project over
Migrate WebGPU
New config properties
Find a way to support the old stuff?
Migrate to WebGPU
Audio system
Toggle (or number representing frequency)