diff --git a/TODO.txt b/TODO.txt index dc6e6a1..3332431 100644 --- a/TODO.txt +++ b/TODO.txt @@ -6,6 +6,8 @@ Write an explanation of the rain pass (and include images) Fullscreen quad and spacial mapping MSDFs +Support looping + Resurrection Modified glyph order? New glyphs? diff --git a/shaders/rainPass.compute.frag.glsl b/shaders/rainPass.compute.frag.glsl index 51638fc..d3a3307 100644 --- a/shaders/rainPass.compute.frag.glsl +++ b/shaders/rainPass.compute.frag.glsl @@ -4,7 +4,7 @@ precision highp float; // R: brightness // G: progress through the glyph sequence // B: depth, aka distance from the screen -// A: additional brightness for effects\ +// A: additional brightness for effects // Listen. // I understand if this shader looks confusing. Please don't be discouraged!