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Driving more uniforms.read calls from the actual shaders.
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@@ -32,7 +32,6 @@ const makePassFBO = (device, width, height, format = "rgba8unorm") =>
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size: [width, height, 1],
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format,
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
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// TODO: whittle these down
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});
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const loadShader = async (device, url) => {
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