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Driving more uniforms.read calls from the actual shaders.
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@@ -8,7 +8,6 @@ const numVerticesPerQuad = 2 * 3;
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export default (context, getInputs) => {
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const { config, adapter, device, canvasContext } = context;
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const ditherMagnitude = 0.05;
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const linearSampler = device.createSampler({
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magFilter: "linear",
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