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Driving more uniforms.read calls from the actual shaders.
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15
TODO.txt
15
TODO.txt
@@ -3,17 +3,18 @@ TODO:
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WebGPU
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blur pass
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Cleanup
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Maybe buffer layouts and buffers can be consolidated somehow
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Update links in issues
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Try to change post processing to compute shaders once they're easier to support
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gpu-uniforms (was "std140")
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Resolve the memory positions of the fields in the parse layouts
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Resolve each layout into a Proxy around an ArrayBuffer and three mapped typedarrays
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Document and share it
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gpu-uniforms
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Is this an adequate name for it? Can't it be useful for non-uniform-related things?
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Resolve the remaining to-dos
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Try and drive use it for the palette color buffer
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Test it
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Demo it to others
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Make improvements
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License it and put it somewhere else
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Write an explanation of the rain pass (and include images)
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