Renaming shine to raindrop, which makes more sense

This commit is contained in:
Rezmason
2022-09-16 16:02:06 -07:00
parent 6969514c9b
commit 3fc53f1bab
7 changed files with 41 additions and 41 deletions

View File

@@ -1,7 +1,7 @@
#define PI 3.14159265359
precision lowp float;
attribute vec2 aPosition, aCorner;
uniform sampler2D shineState, symbolState, effectState;
uniform sampler2D raindropState, symbolState, effectState;
uniform float density;
uniform vec2 quadSize;
uniform float glyphHeightToWidth, glyphVerticalSpacing;
@@ -22,7 +22,7 @@ highp float rand( const in vec2 uv ) {
void main() {
vUV = (aPosition + aCorner) * quadSize;
vShine = texture2D(shineState, aPosition * quadSize);
vShine = texture2D(raindropState, aPosition * quadSize);
vSymbol = texture2D(symbolState, aPosition * quadSize);
vEffect = texture2D(effectState, aPosition * quadSize);