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Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
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@@ -299,6 +299,7 @@ const paramMapping = {
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volumetric: { key: "volumetric", parser: (s) => s.toLowerCase().includes("true") },
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loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") },
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renderer: { key: "renderer", parser: (s) => s },
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once: { key: "once", parser: (s) => s.toLowerCase().includes("true") },
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};
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paramMapping.dropLength = paramMapping.raindropLength;
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paramMapping.angle = paramMapping.slant;
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