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https://github.com/Rezmason/matrix.git
synced 2026-04-22 15:49:30 -07:00
Massive overhaul: the renderers are now classes that implement Renderer; replaced webpack and rollup with vite; converted bundle-contents to "core" and "full" bundle profiles; renamed "inclusions" to "staticAssets", which are "url" base64-encoded images and "raw" text strings; renamed the Matrix component module to the JSX extension; built out a test scaffold at tools/test/index.html to manually test the various deploy options.
This commit is contained in:
139
js/regl/renderer.js
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139
js/regl/renderer.js
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import Renderer from "../renderer.js";
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import { makeFullScreenQuad, makePipeline } from "./utils.js";
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import makeRain from "./rainPass.js";
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import makeBloomPass from "./bloomPass.js";
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import makePalettePass from "./palettePass.js";
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import makeStripePass from "./stripePass.js";
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import makeImagePass from "./imagePass.js";
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import makeMirrorPass from "./mirrorPass.js";
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import { setupCamera, cameraCanvas, cameraAspectRatio } from "../utils/camera.js";
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const effects = {
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none: null,
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plain: makePalettePass,
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palette: makePalettePass,
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customStripes: makeStripePass,
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stripes: makeStripePass,
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pride: makeStripePass,
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transPride: makeStripePass,
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trans: makeStripePass,
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image: makeImagePass,
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mirror: makeMirrorPass,
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};
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export default class REGLRenderer extends Renderer {
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#tick;
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#regl;
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#glMatrix;
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constructor() {
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super("regl", async () => {
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const libraries = await Renderer.libraries;
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const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
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// These extensions are also needed, but Safari misreports that they are missing
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const optionalExtensions = [
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"EXT_color_buffer_half_float",
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"WEBGL_color_buffer_float",
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"OES_standard_derivatives",
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];
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this.#regl = libraries.createREGL({ canvas: this.canvas, pixelRatio: 1, extensions, optionalExtensions });
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this.#glMatrix = libraries.glMatrix;
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});
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}
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async formulate(config) {
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await super.formulate(config);
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const canvas = this.canvas;
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const cache = this.cache;
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const regl = this.#regl;
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const glMatrix = this.#glMatrix;
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const dimensions = { width: 1, height: 1 };
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if (config.useCamera) {
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await setupCamera();
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}
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const cameraTex = regl.texture(cameraCanvas);
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// All this takes place in a full screen quad.
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const fullScreenQuad = makeFullScreenQuad(regl);
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const effectName = config.effect in effects ? config.effect : "palette";
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const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix };
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const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]);
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const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
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const drawToScreen = regl({ uniforms: screenUniforms });
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await Promise.all(pipeline.map((step) => step.ready));
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pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
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dimensions.width = canvas.width;
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dimensions.height = canvas.height;
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const targetFrameTimeMilliseconds = 1000 / config.fps;
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let last = NaN;
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resetREGLTime: {
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const reset = regl.frame((o) => {
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o.time = 0;
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o.tick = 0;
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reset.cancel();
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});
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}
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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if (config.once) {
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tick.cancel();
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}
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const now = regl.now() * 1000;
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if (isNaN(last)) {
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last = now;
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}
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const shouldRender =
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config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
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if (shouldRender) {
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while (now - targetFrameTimeMilliseconds > last) {
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last += targetFrameTimeMilliseconds;
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}
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}
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if (config.useCamera) {
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cameraTex(cameraCanvas);
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}
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if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
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dimensions.width = viewportWidth;
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dimensions.height = viewportHeight;
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for (const step of pipeline) {
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step.setSize(viewportWidth, viewportHeight);
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}
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}
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fullScreenQuad(() => {
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for (const step of pipeline) {
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step.execute(shouldRender);
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}
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drawToScreen();
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});
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});
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if (this.#tick != null) {
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this.#tick.cancel();
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}
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this.#tick = tick;
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}
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destroy() {
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if (this.destroyed) {
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return;
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}
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this.#tick.cancel(); // stop RAF
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this.#regl.destroy(); // releases all GPU resources & event listeners
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super.destroy();
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}
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}
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