mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-21 15:29:30 -07:00
Massive overhaul: the renderers are now classes that implement Renderer; replaced webpack and rollup with vite; converted bundle-contents to "core" and "full" bundle profiles; renamed "inclusions" to "staticAssets", which are "url" base64-encoded images and "raw" text strings; renamed the Matrix component module to the JSX extension; built out a test scaffold at tools/test/index.html to manually test the various deploy options.
This commit is contained in:
@@ -107,14 +107,32 @@ import makeConfig from "./utils/config";
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export const Matrix = memo((props) => {
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const { style, className, ...rawConfigProps } = props;
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const elProps = { style, className };
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const matrix = useRef(null);
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const [rCanvas, setCanvas] = useState(null);
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const domElement = useRef(null);
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const [rRenderer, setRenderer] = useState(null);
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const [rRain, setRain] = useState(null);
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const [rSize, setSize] = useState([1, 1]);
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const [rConfig, setConfig] = useState(makeConfig({}));
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const rendererClasses = {};
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const configProps = Object.fromEntries(
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Object.entries(rawConfigProps).filter(([_, value]) => value != null),
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);
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const resizeObserver = new ResizeObserver(entries => {
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for (const entry of entries) {
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const contentBoxSize = entry.contentBoxSize[0];
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setSize([contentBoxSize.inlineSize, contentBoxSize.blockSize]);
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return;
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}
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});
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useEffect(() => {
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if (domElement.current == null) return;
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resizeObserver.observe(domElement.current);
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}, [domElement]);
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useEffect(() => {
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setConfig(makeConfig({
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...Object.fromEntries(
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Object.entries(rawConfigProps).filter(([_, value]) => value != null),
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)
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}));
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}, [props]);
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const supportsWebGPU = () => {
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return (
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@@ -125,62 +143,50 @@ export const Matrix = memo((props) => {
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};
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const cleanup = () => {
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if (rCanvas != null) {
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rCanvas.remove();
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setCanvas(null);
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}
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if (rRain != null) {
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rRenderer?.destroy(rRain);
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setRain(null);
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}
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if (rRenderer != null) {
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setRenderer(null);
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}
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if (rRenderer == null) return;
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rRenderer.canvas.remove();
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rRenderer.destroy();
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setRenderer(null);
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};
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useEffect(() => {
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const useWebGPU = supportsWebGPU() && ["webgpu"].includes(configProps.renderer?.toLowerCase());
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const useWebGPU = supportsWebGPU() && rConfig.renderer === "webgpu";
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const isWebGPU = rRenderer?.type === "webgpu";
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if (rRenderer != null && useWebGPU === isWebGPU) {
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return;
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}
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cleanup();
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const canvas = document.createElement("canvas");
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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matrix.current.appendChild(canvas);
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setCanvas(canvas);
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const loadRain = async () => {
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let renderer;
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if (useWebGPU) {
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renderer = await import("./webgpu/main.js");
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rendererClasses.webgpu ??= (await import("./webgpu/renderer.js")).default;
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renderer = new (rendererClasses.webgpu)();
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} else {
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renderer = await import("./regl/main.js");
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rendererClasses.regl ??= (await import("./regl/renderer.js")).default;
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renderer = new (rendererClasses.regl)();
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}
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setRenderer(renderer);
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const rain = await renderer.init(canvas);
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setRain(rain);
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await renderer.ready;
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const canvas = renderer.canvas;
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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domElement.current.appendChild(canvas);
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};
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loadRain();
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if (rRenderer == null || useWebGPU !== isWebGPU) {
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cleanup();
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loadRain();
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}
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return cleanup;
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}, [props.renderer]);
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}, [rConfig.renderer]);
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useEffect(() => {
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if (rRain == null || rRain.destroyed) {
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return;
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}
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const refresh = async () => {
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await rRenderer.formulate(rRain, makeConfig(configProps));
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};
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refresh();
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}, [props, rRain]);
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if (rRenderer?.destroyed ?? true) return;
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rRenderer.formulate(rConfig);
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}, [rRenderer, rConfig]);
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return <div ref={matrix} {...elProps}></div>;
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useEffect(() => {
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if (rRenderer?.destroyed ?? true) return;
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rRenderer.size = rSize.map(n => n * rConfig.resolution);
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}, [rRenderer, rConfig.resolution, rSize]);
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return <div ref={domElement} {...elProps}></div>;
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});
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@@ -1,5 +0,0 @@
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import { Matrix } from "./Matrix";
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import inclusions from "./inclusions";
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import * as reglRenderer from "./regl/main";
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import * as webgpuRenderer from "./webgpu/main";
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export { inclusions, reglRenderer, webgpuRenderer, Matrix };
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6
js/bundles/core.js
Normal file
6
js/bundles/core.js
Normal file
@@ -0,0 +1,6 @@
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import { Matrix } from "../Matrix";
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import staticAssets from "../staticAssets";
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import makeConfig from "../utils/config";
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import REGLRenderer from "../regl/renderer";
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import WebGPURenderer from "../webgpu/renderer";
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export { staticAssets, REGLRenderer, WebGPURenderer, Matrix, makeConfig };
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6
js/bundles/full.js
Normal file
6
js/bundles/full.js
Normal file
@@ -0,0 +1,6 @@
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import { Matrix } from "../Matrix";
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import staticAssets from "../staticAssets";
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import makeConfig from "../utils/config";
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import REGLRenderer from "../regl/renderer";
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import WebGPURenderer from "../webgpu/renderer";
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export { staticAssets, REGLRenderer, WebGPURenderer, Matrix, makeConfig };
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@@ -1,10 +1,10 @@
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export default async () => {
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let glMatrix, createREGL, inclusions;
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let glMatrix, createREGL, staticAssets;
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try {
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glMatrix = await import("gl-matrix");
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createREGL = (await import("regl")).default;
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inclusions = (await import("./inclusions.js")).default;
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staticAssets = (await import("./staticAssets.js")).default;
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} catch {
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const loadJS = (src) =>
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new Promise((resolve, reject) => {
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@@ -15,8 +15,8 @@ export default async () => {
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await Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
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glMatrix = globalThis.glMatrix;
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createREGL = globalThis.createREGL;
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inclusions = [];
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staticAssets = [];
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}
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return { glMatrix, createREGL, inclusions };
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return { glMatrix, createREGL, staticAssets };
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};
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@@ -1,74 +0,0 @@
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export default [
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[
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"import::shaders/glsl/bloomPass.highPass.frag.glsl",
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() => import("../shaders/glsl/bloomPass.highPass.frag.glsl"),
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],
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[
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"import::shaders/glsl/bloomPass.blur.frag.glsl",
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() => import("../shaders/glsl/bloomPass.blur.frag.glsl"),
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],
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[
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"import::shaders/glsl/bloomPass.combine.frag.glsl",
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() => import("../shaders/glsl/bloomPass.combine.frag.glsl"),
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],
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["import::shaders/glsl/imagePass.frag.glsl", () => import("../shaders/glsl/imagePass.frag.glsl")],
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[
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"import::shaders/glsl/mirrorPass.frag.glsl",
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() => import("../shaders/glsl/mirrorPass.frag.glsl"),
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],
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[
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"import::shaders/glsl/palettePass.frag.glsl",
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() => import("../shaders/glsl/palettePass.frag.glsl"),
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],
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[
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"import::shaders/glsl/rainPass.intro.frag.glsl",
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() => import("../shaders/glsl/rainPass.intro.frag.glsl"),
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],
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[
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"import::shaders/glsl/rainPass.raindrop.frag.glsl",
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() => import("../shaders/glsl/rainPass.raindrop.frag.glsl"),
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],
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[
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"import::shaders/glsl/rainPass.symbol.frag.glsl",
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() => import("../shaders/glsl/rainPass.symbol.frag.glsl"),
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],
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[
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"import::shaders/glsl/rainPass.effect.frag.glsl",
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() => import("../shaders/glsl/rainPass.effect.frag.glsl"),
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],
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["import::shaders/glsl/rainPass.vert.glsl", () => import("../shaders/glsl/rainPass.vert.glsl")],
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["import::shaders/glsl/rainPass.frag.glsl", () => import("../shaders/glsl/rainPass.frag.glsl")],
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[
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"import::shaders/glsl/stripePass.frag.glsl",
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() => import("../shaders/glsl/stripePass.frag.glsl"),
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],
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["import::assets/coptic_msdf.png", () => import("../assets/coptic_msdf.png")],
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["import::assets/gothic_msdf.png", () => import("../assets/gothic_msdf.png")],
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["import::assets/matrixcode_msdf.png", () => import("../assets/matrixcode_msdf.png")],
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["import::assets/resurrections_msdf.png", () => import("../assets/resurrections_msdf.png")],
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["import::assets/megacity_msdf.png", () => import("../assets/megacity_msdf.png")],
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[
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"import::assets/resurrections_glint_msdf.png",
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() => import("../assets/resurrections_glint_msdf.png"),
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],
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["import::assets/huberfish_a_msdf.png", () => import("../assets/huberfish_a_msdf.png")],
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["import::assets/huberfish_d_msdf.png", () => import("../assets/huberfish_d_msdf.png")],
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[
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"import::assets/gtarg_tenretniolleh_msdf.png",
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() => import("../assets/gtarg_tenretniolleh_msdf.png"),
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],
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["import::assets/gtarg_alientext_msdf.png", () => import("../assets/gtarg_alientext_msdf.png")],
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["import::assets/neomatrixology_msdf.png", () => import("../assets/neomatrixology_msdf.png")],
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["import::assets/sand.png", () => import("../assets/sand.png")],
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["import::assets/pixel_grid.png", () => import("../assets/pixel_grid.png")],
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["import::assets/mesh.png", () => import("../assets/mesh.png")],
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["import::assets/metal.png", () => import("../assets/metal.png")],
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["import::shaders/wgsl/bloomBlur.wgsl", () => import("../shaders/wgsl/bloomBlur.wgsl")],
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["import::shaders/wgsl/bloomCombine.wgsl", () => import("../shaders/wgsl/bloomCombine.wgsl")],
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["import::shaders/wgsl/endPass.wgsl", () => import("../shaders/wgsl/endPass.wgsl")],
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["import::shaders/wgsl/imagePass.wgsl", () => import("../shaders/wgsl/imagePass.wgsl")],
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["import::shaders/wgsl/mirrorPass.wgsl", () => import("../shaders/wgsl/mirrorPass.wgsl")],
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["import::shaders/wgsl/palettePass.wgsl", () => import("../shaders/wgsl/palettePass.wgsl")],
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["import::shaders/wgsl/rainPass.wgsl", () => import("../shaders/wgsl/rainPass.wgsl")],
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["import::shaders/wgsl/stripePass.wgsl", () => import("../shaders/wgsl/stripePass.wgsl")],
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];
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118
js/index.js
118
js/index.js
@@ -1,118 +0,0 @@
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import React, { useState } from "react";
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import { unmountComponentAtNode } from "react-dom";
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import { createRoot } from "react-dom/client";
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import { Matrix } from "./Matrix";
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const root = createRoot(document.getElementById("root"));
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const versions = [
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"classic",
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"3d",
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"resurrections",
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"operator",
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"megacity",
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"nightmare",
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"paradise",
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"trinity",
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"bugs",
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"morpheus",
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];
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const effects = ["none", "plain", "palette", "stripes", "pride", "trans", "image", "mirror"];
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const App = () => {
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const [version, setVersion] = useState(versions[0]);
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const [effect, setEffect] = useState("plain");
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const [numColumns, setNumColumns] = useState(80);
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const [cursorColor, setCursorColor] = useState(null);
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const [backgroundColor, setBackgroundColor] = useState("0,0,0");
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const [rendererType, setRendererType] = useState(null);
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const [density, setDensity] = useState(2);
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const [destroyed, setDestroyed] = useState(false);
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const onVersionButtonClick = () => {
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setVersion((s) => {
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let index = versions.indexOf(version) + 1;
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if (index === versions.length) {
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index = 0;
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}
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const newVersion = versions[index];
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console.log("version:", newVersion);
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return newVersion;
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});
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setCursorColor(null);
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setBackgroundColor(null);
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};
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const onEffectButtonClick = () => {
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setEffect((s) => {
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let index = effects.indexOf(effect) + 1;
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if (index === effects.length) {
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index = 0;
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}
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const newEffect = effects[index];
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console.log("effect:", newEffect);
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return newEffect;
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});
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setCursorColor(null);
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setBackgroundColor(null);
|
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};
|
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const onRendererButtonClick = () => {
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setRendererType(() => (rendererType === "webgpu" ? "regl" : "webgpu"));
|
||||
};
|
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const onDestroyButtonClick = () => {
|
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setDestroyed(true);
|
||||
};
|
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|
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return (
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<div>
|
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<h1>Rain</h1>
|
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<button onClick={onVersionButtonClick}>Version: "{version}"</button>
|
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<button onClick={onEffectButtonClick}>Effect: "{effect}"</button>
|
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<button onClick={onRendererButtonClick}>Renderer: {rendererType ?? "default (regl)"}</button>
|
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<button onClick={onDestroyButtonClick}>Destroy</button>
|
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<label htmlFor="cursor-color">Cursor color: </label>
|
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<input
|
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name="cursor-color"
|
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type="color"
|
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onChange={(e) => {
|
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const values = e.target.value
|
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.match(/[\da-fA-F]{2}/g)
|
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.map((s) => parseInt(s, 16) / 0xff)
|
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.join(",");
|
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setCursorColor(values);
|
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}}
|
||||
/>
|
||||
<label htmlFor="background-color">Background color: </label>
|
||||
<input
|
||||
name="background-color"
|
||||
type="color"
|
||||
onChange={(e) => {
|
||||
const values = e.target.value
|
||||
.match(/[\da-fA-F]{2}/g)
|
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.map((s) => parseInt(s, 16) / 0xff)
|
||||
.join(",");
|
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setBackgroundColor(values);
|
||||
}}
|
||||
/>
|
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<label htmlFor="num-columns"># of columns:</label>
|
||||
<input
|
||||
name="num-columns"
|
||||
type="range"
|
||||
min="10"
|
||||
max="160"
|
||||
step="1"
|
||||
onInput={(e) => setNumColumns(parseInt(e.target.value))}
|
||||
/>
|
||||
|
||||
{!destroyed && (
|
||||
<Matrix
|
||||
style={{ width: "80vw", height: "45vh" }}
|
||||
version={version}
|
||||
effect={effect}
|
||||
numColumns={numColumns}
|
||||
renderer={rendererType}
|
||||
cursorColor={cursorColor}
|
||||
backgroundColor={backgroundColor}
|
||||
density={2.0}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
root.render(<App />);
|
||||
27
js/main.js
27
js/main.js
@@ -1,7 +1,5 @@
|
||||
import makeConfig from "./utils/config.js";
|
||||
|
||||
const canvas = document.createElement("canvas");
|
||||
document.body.appendChild(canvas);
|
||||
document.addEventListener("touchmove", (e) => e.preventDefault(), {
|
||||
passive: false,
|
||||
});
|
||||
@@ -25,12 +23,21 @@ document.body.onload = async () => {
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
const config = makeConfig(Object.fromEntries(urlParams.entries()));
|
||||
const useWebGPU = (await supportsWebGPU()) && ["webgpu"].includes(config.renderer?.toLowerCase());
|
||||
const solution = import(`./${useWebGPU ? "webgpu" : "regl"}/main.js`);
|
||||
const rendererModule = import(`./${useWebGPU ? "webgpu" : "regl"}/renderer.js`);
|
||||
|
||||
const initialize = async (canvas, config) => {
|
||||
const { init, formulate } = await solution;
|
||||
const rain = await init(canvas);
|
||||
await formulate(rain, config);
|
||||
const initialize = async (config) => {
|
||||
const Renderer = (await rendererModule).default;
|
||||
const renderer = new Renderer();
|
||||
await renderer.ready;
|
||||
renderer.size = [window.innerWidth, window.innerHeight].map(n => n * (window.devicePixelRatio ?? 1) * config.resolution);
|
||||
window.onresize = () => {
|
||||
renderer.size = [window.innerWidth, window.innerHeight].map(n => n * (window.devicePixelRatio ?? 1) * config.resolution);
|
||||
};
|
||||
window.addEventListener("dblclick", () => {
|
||||
renderer.fullscreen = !renderer.fullscreen;
|
||||
});
|
||||
document.body.appendChild(renderer.canvas);
|
||||
await renderer.formulate(config);
|
||||
};
|
||||
|
||||
if (isRunningSwiftShader() && !config.suppressWarnings) {
|
||||
@@ -41,17 +48,15 @@ document.body.onload = async () => {
|
||||
<button class="blue pill">Plug me in</button>
|
||||
<a class="red pill" target="_blank" href="https://www.google.com/search?q=chrome+enable+hardware+acceleration">Free me</a>
|
||||
`;
|
||||
canvas.style.display = "none";
|
||||
document.body.appendChild(notice);
|
||||
document.querySelector(".blue.pill").addEventListener("click", async () => {
|
||||
config.suppressWarnings = true;
|
||||
urlParams.set("suppressWarnings", true);
|
||||
history.replaceState({}, "", "?" + unescape(urlParams.toString()));
|
||||
await initialize(canvas, config);
|
||||
canvas.style.display = "unset";
|
||||
await initialize(config);
|
||||
document.body.removeChild(notice);
|
||||
});
|
||||
} else {
|
||||
await initialize(canvas, config);
|
||||
await initialize(config);
|
||||
}
|
||||
};
|
||||
|
||||
170
js/regl/main.js
170
js/regl/main.js
@@ -1,170 +0,0 @@
|
||||
import { makeFullScreenQuad, makePipeline } from "./utils.js";
|
||||
import fetchLibraries from "../fetchLibraries.js";
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
import makeStripePass from "./stripePass.js";
|
||||
import makeImagePass from "./imagePass.js";
|
||||
import makeMirrorPass from "./mirrorPass.js";
|
||||
import { setupCamera, cameraCanvas, cameraAspectRatio } from "../utils/camera.js";
|
||||
|
||||
const effects = {
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
};
|
||||
|
||||
let createREGL, glMatrix, inclusions;
|
||||
|
||||
export const init = async (canvas) => {
|
||||
const libraries = await fetchLibraries();
|
||||
createREGL = libraries.createREGL;
|
||||
glMatrix = libraries.glMatrix;
|
||||
inclusions = libraries.inclusions;
|
||||
|
||||
const resize = () => {
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * rain.resolution);
|
||||
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * rain.resolution);
|
||||
};
|
||||
|
||||
const doubleClick = () => {
|
||||
if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) {
|
||||
return;
|
||||
}
|
||||
if (document.fullscreenElement != null) {
|
||||
document.exitFullscreen();
|
||||
return;
|
||||
}
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
};
|
||||
|
||||
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = [
|
||||
"EXT_color_buffer_half_float",
|
||||
"WEBGL_color_buffer_float",
|
||||
"OES_standard_derivatives",
|
||||
];
|
||||
|
||||
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
|
||||
const cache = new Map(inclusions);
|
||||
const rain = { canvas, resize, doubleClick, cache, regl, resolution: 1 };
|
||||
|
||||
window.addEventListener("dblclick", doubleClick);
|
||||
window.addEventListener("resize", resize);
|
||||
resize();
|
||||
|
||||
return rain;
|
||||
};
|
||||
|
||||
export const formulate = async (rain, config) => {
|
||||
if (rain.destroyed) {
|
||||
throw new Error("Cannot formulate a destroyed rain instance.");
|
||||
}
|
||||
const { resize, canvas, cache, regl } = rain;
|
||||
rain.resolution = config.resolution;
|
||||
resize();
|
||||
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const cameraTex = regl.texture(cameraCanvas);
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]);
|
||||
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
|
||||
dimensions.width = canvas.width;
|
||||
dimensions.height = canvas.height;
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
resetREGLTime: {
|
||||
const reset = regl.frame((o) => {
|
||||
o.time = 0;
|
||||
o.tick = 0;
|
||||
reset.cancel();
|
||||
});
|
||||
}
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
|
||||
const shouldRender =
|
||||
config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
|
||||
if (rain.tick != null) {
|
||||
rain.tick.cancel();
|
||||
}
|
||||
|
||||
rain.tick = tick;
|
||||
};
|
||||
|
||||
export const destroy = (rain) => {
|
||||
if (rain.destroyed) {
|
||||
return;
|
||||
}
|
||||
const { regl, cache, resize, doubleClick, tick, canvas } = rain;
|
||||
window.removeEventListener("resize", resize);
|
||||
window.removeEventListener("dblclick", doubleClick);
|
||||
cache.clear();
|
||||
tick.cancel(); // stop RAF
|
||||
regl.destroy(); // releases all GPU resources & event listeners
|
||||
rain.destroyed = true;
|
||||
};
|
||||
|
||||
export const type = "regl";
|
||||
139
js/regl/renderer.js
Normal file
139
js/regl/renderer.js
Normal file
@@ -0,0 +1,139 @@
|
||||
import Renderer from "../renderer.js";
|
||||
import { makeFullScreenQuad, makePipeline } from "./utils.js";
|
||||
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
import makeStripePass from "./stripePass.js";
|
||||
import makeImagePass from "./imagePass.js";
|
||||
import makeMirrorPass from "./mirrorPass.js";
|
||||
import { setupCamera, cameraCanvas, cameraAspectRatio } from "../utils/camera.js";
|
||||
|
||||
const effects = {
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
};
|
||||
|
||||
export default class REGLRenderer extends Renderer {
|
||||
|
||||
#tick;
|
||||
#regl;
|
||||
#glMatrix;
|
||||
|
||||
constructor() {
|
||||
super("regl", async () => {
|
||||
const libraries = await Renderer.libraries;
|
||||
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = [
|
||||
"EXT_color_buffer_half_float",
|
||||
"WEBGL_color_buffer_float",
|
||||
"OES_standard_derivatives",
|
||||
];
|
||||
this.#regl = libraries.createREGL({ canvas: this.canvas, pixelRatio: 1, extensions, optionalExtensions });
|
||||
this.#glMatrix = libraries.glMatrix;
|
||||
});
|
||||
}
|
||||
|
||||
async formulate(config) {
|
||||
await super.formulate(config);
|
||||
|
||||
const canvas = this.canvas;
|
||||
const cache = this.cache;
|
||||
const regl = this.#regl;
|
||||
const glMatrix = this.#glMatrix;
|
||||
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const cameraTex = regl.texture(cameraCanvas);
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]);
|
||||
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
|
||||
dimensions.width = canvas.width;
|
||||
dimensions.height = canvas.height;
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
resetREGLTime: {
|
||||
const reset = regl.frame((o) => {
|
||||
o.time = 0;
|
||||
o.tick = 0;
|
||||
reset.cancel();
|
||||
});
|
||||
}
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
|
||||
const shouldRender =
|
||||
config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
|
||||
if (this.#tick != null) {
|
||||
this.#tick.cancel();
|
||||
}
|
||||
|
||||
this.#tick = tick;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.destroyed) {
|
||||
return;
|
||||
}
|
||||
this.#tick.cancel(); // stop RAF
|
||||
this.#regl.destroy(); // releases all GPU resources & event listeners
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
@@ -60,8 +60,8 @@ const loadImage = (cache, regl, url, mipmap) => {
|
||||
const data = new Image();
|
||||
data.crossOrigin = "anonymous";
|
||||
let imageURL;
|
||||
if (typeof cache.get(`import::${url}`) === "function") {
|
||||
imageURL = (await cache.get(`import::${url}`)()).default;
|
||||
if (typeof cache.get(`url::${url}`) === "function") {
|
||||
imageURL = (await cache.get(`url::${url}`)()).default;
|
||||
} else {
|
||||
imageURL = url;
|
||||
}
|
||||
@@ -103,13 +103,11 @@ const loadText = (cache, url) => {
|
||||
},
|
||||
loaded: (async () => {
|
||||
if (url != null) {
|
||||
let textURL;
|
||||
if (typeof cache.get(`import::${url}`) === "function") {
|
||||
textURL = (await cache.get(`import::${url}`)()).default;
|
||||
if (typeof cache.get(`raw::${url}`) === "function") {
|
||||
text = (await cache.get(`raw::${url}`)()).default;
|
||||
} else {
|
||||
textURL = url;
|
||||
text = await (await fetch(url)).text();
|
||||
}
|
||||
text = await (await fetch(textURL)).text();
|
||||
loaded = true;
|
||||
}
|
||||
})(),
|
||||
|
||||
92
js/renderer.js
Normal file
92
js/renderer.js
Normal file
@@ -0,0 +1,92 @@
|
||||
import fetchLibraries from "./fetchLibraries.js";
|
||||
|
||||
export default class Renderer {
|
||||
|
||||
static libraries = fetchLibraries();
|
||||
#type;
|
||||
#canvas;
|
||||
#ready;
|
||||
#width = 300;
|
||||
#height = 150;
|
||||
#fullscreen = false;
|
||||
#cache = new Map();
|
||||
#destroyed = false;
|
||||
|
||||
constructor(type, ready) {
|
||||
this.#type = type;
|
||||
this.#canvas = document.createElement("canvas");
|
||||
this.#ready = Renderer.libraries.then(libraries => {
|
||||
this.#cache = new Map(libraries.staticAssets);
|
||||
}).then(ready);
|
||||
}
|
||||
|
||||
get canvas() {
|
||||
return this.#canvas;
|
||||
}
|
||||
|
||||
get cache() {
|
||||
return this.#cache;
|
||||
}
|
||||
|
||||
get type () {
|
||||
return this.#type;
|
||||
}
|
||||
|
||||
get ready () {
|
||||
return this.#ready;
|
||||
}
|
||||
|
||||
get size() {
|
||||
return [this.#width, this.#height];
|
||||
}
|
||||
|
||||
set size([width, height]) {
|
||||
[width, height] = [Math.ceil(width), Math.ceil(height)];
|
||||
if (width === this.#width && height === this.#height) {
|
||||
return;
|
||||
}
|
||||
[this.#canvas.width, this.#canvas.height] = [this.#width, this.#height] = [width, height];
|
||||
}
|
||||
|
||||
get fullscreen() {
|
||||
return this.#fullscreen;
|
||||
}
|
||||
|
||||
set fullscreen(value) {
|
||||
if (!!value === this.#fullscreen) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.#fullscreen = value;
|
||||
if (document.fullscreenElement != null) {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
if (this.#fullscreen) {
|
||||
if (this.#canvas.webkitRequestFullscreen != null) {
|
||||
this.#canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
this.#canvas.requestFullscreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async formulate(config) {
|
||||
await this.ready;
|
||||
if (this.destroyed) {
|
||||
throw new Error("Cannot formulate a destroyed rain instance.");
|
||||
}
|
||||
}
|
||||
|
||||
get destroyed() {
|
||||
return this.#destroyed;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.#destroyed = true;
|
||||
this.#cache.clear();
|
||||
}
|
||||
}
|
||||
77
js/staticAssets.js
Normal file
77
js/staticAssets.js
Normal file
@@ -0,0 +1,77 @@
|
||||
export default [
|
||||
[
|
||||
"raw::shaders/glsl/bloomPass.highPass.frag.glsl",
|
||||
() => import("../shaders/glsl/bloomPass.highPass.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/bloomPass.blur.frag.glsl",
|
||||
() => import("../shaders/glsl/bloomPass.blur.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/bloomPass.combine.frag.glsl",
|
||||
() => import("../shaders/glsl/bloomPass.combine.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/imagePass.frag.glsl",
|
||||
() => import("../shaders/glsl/imagePass.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/mirrorPass.frag.glsl",
|
||||
() => import("../shaders/glsl/mirrorPass.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/palettePass.frag.glsl",
|
||||
() => import("../shaders/glsl/palettePass.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/rainPass.intro.frag.glsl",
|
||||
() => import("../shaders/glsl/rainPass.intro.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/rainPass.raindrop.frag.glsl",
|
||||
() => import("../shaders/glsl/rainPass.raindrop.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/rainPass.symbol.frag.glsl",
|
||||
() => import("../shaders/glsl/rainPass.symbol.frag.glsl?raw"),
|
||||
],
|
||||
[
|
||||
"raw::shaders/glsl/rainPass.effect.frag.glsl",
|
||||
() => import("../shaders/glsl/rainPass.effect.frag.glsl?raw"),
|
||||
],
|
||||
["raw::shaders/glsl/rainPass.vert.glsl", () => import("../shaders/glsl/rainPass.vert.glsl?raw")],
|
||||
["raw::shaders/glsl/rainPass.frag.glsl", () => import("../shaders/glsl/rainPass.frag.glsl?raw")],
|
||||
[
|
||||
"raw::shaders/glsl/stripePass.frag.glsl",
|
||||
() => import("../shaders/glsl/stripePass.frag.glsl?raw"),
|
||||
],
|
||||
["url::assets/coptic_msdf.png", () => import("../assets/coptic_msdf.png")],
|
||||
["url::assets/gothic_msdf.png", () => import("../assets/gothic_msdf.png")],
|
||||
["url::assets/matrixcode_msdf.png", () => import("../assets/matrixcode_msdf.png")],
|
||||
["url::assets/resurrections_msdf.png", () => import("../assets/resurrections_msdf.png")],
|
||||
["url::assets/megacity_msdf.png", () => import("../assets/megacity_msdf.png")],
|
||||
[
|
||||
"url::assets/resurrections_glint_msdf.png",
|
||||
() => import("../assets/resurrections_glint_msdf.png"),
|
||||
],
|
||||
["url::assets/huberfish_a_msdf.png", () => import("../assets/huberfish_a_msdf.png")],
|
||||
["url::assets/huberfish_d_msdf.png", () => import("../assets/huberfish_d_msdf.png")],
|
||||
[
|
||||
"url::assets/gtarg_tenretniolleh_msdf.png",
|
||||
() => import("../assets/gtarg_tenretniolleh_msdf.png"),
|
||||
],
|
||||
["url::assets/gtarg_alientext_msdf.png", () => import("../assets/gtarg_alientext_msdf.png")],
|
||||
["url::assets/neomatrixology_msdf.png", () => import("../assets/neomatrixology_msdf.png")],
|
||||
["url::assets/sand.png", () => import("../assets/sand.png")],
|
||||
["url::assets/pixel_grid.png", () => import("../assets/pixel_grid.png")],
|
||||
["url::assets/mesh.png", () => import("../assets/mesh.png")],
|
||||
["url::assets/metal.png", () => import("../assets/metal.png")],
|
||||
["raw::shaders/wgsl/bloomBlur.wgsl", () => import("../shaders/wgsl/bloomBlur.wgsl?raw")],
|
||||
["raw::shaders/wgsl/bloomCombine.wgsl", () => import("../shaders/wgsl/bloomCombine.wgsl?raw")],
|
||||
["raw::shaders/wgsl/endPass.wgsl", () => import("../shaders/wgsl/endPass.wgsl?raw")],
|
||||
["raw::shaders/wgsl/imagePass.wgsl", () => import("../shaders/wgsl/imagePass.wgsl?raw")],
|
||||
["raw::shaders/wgsl/mirrorPass.wgsl", () => import("../shaders/wgsl/mirrorPass.wgsl?raw")],
|
||||
["raw::shaders/wgsl/palettePass.wgsl", () => import("../shaders/wgsl/palettePass.wgsl?raw")],
|
||||
["raw::shaders/wgsl/rainPass.wgsl", () => import("../shaders/wgsl/rainPass.wgsl?raw")],
|
||||
["raw::shaders/wgsl/stripePass.wgsl", () => import("../shaders/wgsl/stripePass.wgsl?raw")],
|
||||
];
|
||||
@@ -249,7 +249,6 @@ const versions = {
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
@@ -278,7 +277,6 @@ const versions = {
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
@@ -307,7 +305,6 @@ const versions = {
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
@@ -368,7 +365,7 @@ versions["2021"] = versions.resurrections;
|
||||
|
||||
const range = (f, min = -Infinity, max = Infinity) => Math.max(min, Math.min(max, f));
|
||||
const nullNaN = (f) => (isNaN(f) ? null : f);
|
||||
const isTrue = (s) => s.toLowerCase().includes("true");
|
||||
const isTrue = (v) => (typeof v === "string" && v.toLowerCase().includes("true")) || v;
|
||||
|
||||
const parseColor = (isHSL) => (s) => ({
|
||||
space: isHSL ? "hsl" : "rgb",
|
||||
@@ -491,7 +488,7 @@ paramMapping.dropLength = paramMapping.raindropLength;
|
||||
paramMapping.angle = paramMapping.slant;
|
||||
paramMapping.colors = paramMapping.stripeColors;
|
||||
|
||||
export default (urlParams) => {
|
||||
export default (urlParams = {}) => {
|
||||
const validParams = Object.fromEntries(
|
||||
Object.entries(urlParams)
|
||||
.filter(([key]) => key in paramMapping)
|
||||
|
||||
@@ -1,217 +0,0 @@
|
||||
import { structs } from "../../lib/gpu-buffer.js";
|
||||
import { makeUniformBuffer, makePipeline } from "./utils.js";
|
||||
import fetchLibraries from "../fetchLibraries.js";
|
||||
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
import makeStripePass from "./stripePass.js";
|
||||
import makeImagePass from "./imagePass.js";
|
||||
import makeMirrorPass from "./mirrorPass.js";
|
||||
import makeEndPass from "./endPass.js";
|
||||
import { setupCamera, cameraCanvas, cameraAspectRatio, cameraSize } from "../utils/camera.js";
|
||||
|
||||
const effects = {
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
};
|
||||
|
||||
let glMatrix, inclusions;
|
||||
|
||||
export const init = async (canvas) => {
|
||||
const libraries = await fetchLibraries();
|
||||
glMatrix = libraries.glMatrix;
|
||||
inclusions = libraries.inclusions;
|
||||
|
||||
const resize = () => {
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * rain.resolution);
|
||||
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * rain.resolution);
|
||||
};
|
||||
|
||||
const doubleClick = () => {
|
||||
if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) {
|
||||
return;
|
||||
}
|
||||
if (document.fullscreenElement != null) {
|
||||
document.exitFullscreen();
|
||||
return;
|
||||
}
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
};
|
||||
|
||||
const canvasContext = canvas.getContext("webgpu");
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
|
||||
const cache = new Map(inclusions);
|
||||
const rain = {
|
||||
canvas,
|
||||
resize,
|
||||
doubleClick,
|
||||
cache,
|
||||
canvasContext,
|
||||
adapter,
|
||||
device,
|
||||
resolution: 1,
|
||||
};
|
||||
|
||||
window.addEventListener("dblclick", doubleClick);
|
||||
window.addEventListener("resize", resize);
|
||||
resize();
|
||||
|
||||
return rain;
|
||||
};
|
||||
|
||||
export const formulate = async (rain, config) => {
|
||||
if (rain.destroyed) {
|
||||
throw new Error("Cannot formulate a destroyed rain instance.");
|
||||
}
|
||||
const { resize, canvas, cache, canvasContext, adapter, device } = rain;
|
||||
rain.resolution = config.resolution;
|
||||
resize();
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const canvasFormat = navigator.gpu.getPreferredCanvasFormat();
|
||||
|
||||
// console.table(device.limits);
|
||||
|
||||
canvasContext.configure({
|
||||
device,
|
||||
format: canvasFormat,
|
||||
alphaMode: "opaque",
|
||||
usage:
|
||||
// GPUTextureUsage.STORAGE_BINDING |
|
||||
GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST,
|
||||
});
|
||||
|
||||
const timeUniforms = structs.from(`struct Time { seconds : f32, frames : i32, };`).Time;
|
||||
const timeBuffer = makeUniformBuffer(device, timeUniforms);
|
||||
const cameraTex = device.createTexture({
|
||||
size: cameraSize,
|
||||
format: "rgba8unorm",
|
||||
usage:
|
||||
GPUTextureUsage.TEXTURE_BINDING |
|
||||
GPUTextureUsage.COPY_DST |
|
||||
GPUTextureUsage.RENDER_ATTACHMENT,
|
||||
});
|
||||
|
||||
const context = {
|
||||
config,
|
||||
cache,
|
||||
adapter,
|
||||
device,
|
||||
canvasContext,
|
||||
timeBuffer,
|
||||
canvasFormat,
|
||||
cameraTex,
|
||||
cameraAspectRatio,
|
||||
cameraSize,
|
||||
glMatrix,
|
||||
};
|
||||
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const pipeline = await makePipeline(context, [
|
||||
makeRain,
|
||||
makeBloomPass,
|
||||
effects[effectName],
|
||||
makeEndPass,
|
||||
]);
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let frames = 0;
|
||||
let start = NaN;
|
||||
let last = NaN;
|
||||
let outputs;
|
||||
|
||||
const renderLoop = (now) => {
|
||||
if (isNaN(start)) {
|
||||
start = now;
|
||||
}
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = start;
|
||||
}
|
||||
|
||||
const shouldRender =
|
||||
config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once;
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
const canvasWidth = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
|
||||
const canvasHeight = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
|
||||
const canvasSize = [canvasWidth, canvasHeight];
|
||||
if (outputs == null || canvas.width !== canvasWidth || canvas.height !== canvasHeight) {
|
||||
canvas.width = canvasWidth;
|
||||
canvas.height = canvasHeight;
|
||||
outputs = pipeline.build(canvasSize);
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
device.queue.copyExternalImageToTexture(
|
||||
{ source: cameraCanvas },
|
||||
{ texture: cameraTex },
|
||||
cameraSize,
|
||||
);
|
||||
}
|
||||
|
||||
device.queue.writeBuffer(
|
||||
timeBuffer,
|
||||
0,
|
||||
timeUniforms.toBuffer({ seconds: (now - start) / 1000, frames }),
|
||||
);
|
||||
frames++;
|
||||
|
||||
const encoder = device.createCommandEncoder();
|
||||
pipeline.run(encoder, shouldRender);
|
||||
// Eventually, when WebGPU allows it, we'll remove the endPass and just copy from our pipeline's output to the canvas texture.
|
||||
// encoder.copyTextureToTexture({ texture: outputs?.primary }, { texture: canvasContext.getCurrentTexture() }, canvasSize);
|
||||
device.queue.submit([encoder.finish()]);
|
||||
|
||||
if (!config.once) {
|
||||
requestAnimationFrame(renderLoop);
|
||||
}
|
||||
};
|
||||
|
||||
if (rain.renderLoop != null) {
|
||||
cancelAnimationFrame(rain.renderLoop);
|
||||
}
|
||||
|
||||
renderLoop(performance.now());
|
||||
|
||||
rain.renderLoop = renderLoop;
|
||||
};
|
||||
|
||||
export const destroy = (rain) => {
|
||||
if (rain.destroyed) {
|
||||
return;
|
||||
}
|
||||
const { device, resize, doubleClick, cache, canvas, renderLoop } = rain;
|
||||
window.removeEventListener("resize", resize);
|
||||
window.removeEventListener("dblclick", doubleClick);
|
||||
cache.clear();
|
||||
cancelAnimationFrame(renderLoop); // stop RAF
|
||||
device.destroy(); // This also destroys any objects created with the device
|
||||
rain.destroyed = true;
|
||||
};
|
||||
|
||||
export const type = "webgpu";
|
||||
178
js/webgpu/renderer.js
Normal file
178
js/webgpu/renderer.js
Normal file
@@ -0,0 +1,178 @@
|
||||
import Renderer from "../renderer.js";
|
||||
import { structs } from "../../lib/gpu-buffer.js";
|
||||
import { makeUniformBuffer, makePipeline } from "./utils.js";
|
||||
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
import makeStripePass from "./stripePass.js";
|
||||
import makeImagePass from "./imagePass.js";
|
||||
import makeMirrorPass from "./mirrorPass.js";
|
||||
import makeEndPass from "./endPass.js";
|
||||
import { setupCamera, cameraCanvas, cameraAspectRatio, cameraSize } from "../utils/camera.js";
|
||||
|
||||
const effects = {
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
};
|
||||
|
||||
export default class REGLRenderer extends Renderer {
|
||||
|
||||
#glMatrix;
|
||||
#canvasContext;
|
||||
#adapter;
|
||||
#device;
|
||||
#renderLoop;
|
||||
|
||||
constructor() {
|
||||
super("webgpu", async () => {
|
||||
const libraries = await Renderer.libraries;
|
||||
this.#glMatrix = libraries.glMatrix;
|
||||
this.#canvasContext = this.canvas.getContext("webgpu");
|
||||
this.#adapter = await navigator.gpu.requestAdapter();
|
||||
this.#device = await this.#adapter.requestDevice();
|
||||
});
|
||||
}
|
||||
|
||||
async formulate(config) {
|
||||
await super.formulate(config);
|
||||
|
||||
const canvas = this.canvas;
|
||||
const cache = this.cache;
|
||||
const canvasContext = this.#canvasContext;
|
||||
const adapter = this.#adapter;
|
||||
const device = this.#device;
|
||||
const glMatrix = this.#glMatrix;
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const canvasFormat = navigator.gpu.getPreferredCanvasFormat();
|
||||
|
||||
// console.table(device.limits);
|
||||
|
||||
canvasContext.configure({
|
||||
device,
|
||||
format: canvasFormat,
|
||||
alphaMode: "opaque",
|
||||
usage:
|
||||
// GPUTextureUsage.STORAGE_BINDING |
|
||||
GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST,
|
||||
});
|
||||
|
||||
const timeUniforms = structs.from(`struct Time { seconds : f32, frames : i32, };`).Time;
|
||||
const timeBuffer = makeUniformBuffer(device, timeUniforms);
|
||||
const cameraTex = device.createTexture({
|
||||
size: cameraSize,
|
||||
format: "rgba8unorm",
|
||||
usage:
|
||||
GPUTextureUsage.TEXTURE_BINDING |
|
||||
GPUTextureUsage.COPY_DST |
|
||||
GPUTextureUsage.RENDER_ATTACHMENT,
|
||||
});
|
||||
|
||||
const context = {
|
||||
config,
|
||||
cache,
|
||||
adapter,
|
||||
device,
|
||||
canvasContext,
|
||||
timeBuffer,
|
||||
canvasFormat,
|
||||
cameraTex,
|
||||
cameraAspectRatio,
|
||||
cameraSize,
|
||||
glMatrix,
|
||||
};
|
||||
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const pipeline = await makePipeline(context, [
|
||||
makeRain,
|
||||
makeBloomPass,
|
||||
effects[effectName],
|
||||
makeEndPass,
|
||||
]);
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let frames = 0;
|
||||
let start = NaN;
|
||||
let last = NaN;
|
||||
let outputs;
|
||||
|
||||
const renderLoop = (now) => {
|
||||
if (isNaN(start)) {
|
||||
start = now;
|
||||
}
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = start;
|
||||
}
|
||||
|
||||
const shouldRender =
|
||||
config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once;
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
const size = this.size;
|
||||
const [width, height] = size;
|
||||
if (outputs == null || canvas.width !== width || canvas.height !== height) {
|
||||
[canvas.width, canvas.height] = size;
|
||||
outputs = pipeline.build(size);
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
device.queue.copyExternalImageToTexture(
|
||||
{ source: cameraCanvas },
|
||||
{ texture: cameraTex },
|
||||
cameraSize,
|
||||
);
|
||||
}
|
||||
|
||||
device.queue.writeBuffer(
|
||||
timeBuffer,
|
||||
0,
|
||||
timeUniforms.toBuffer({ seconds: (now - start) / 1000, frames }),
|
||||
);
|
||||
frames++;
|
||||
|
||||
const encoder = device.createCommandEncoder();
|
||||
pipeline.run(encoder, shouldRender);
|
||||
// Eventually, when WebGPU allows it, we'll remove the endPass and just copy from our pipeline's output to the canvas texture.
|
||||
// encoder.copyTextureToTexture({ texture: outputs?.primary }, { texture: canvasContext.getCurrentTexture() }, canvasSize);
|
||||
device.queue.submit([encoder.finish()]);
|
||||
|
||||
if (!config.once) {
|
||||
requestAnimationFrame(renderLoop);
|
||||
}
|
||||
};
|
||||
|
||||
if (this.#renderLoop != null) {
|
||||
cancelAnimationFrame(this.#renderLoop);
|
||||
}
|
||||
|
||||
renderLoop(performance.now());
|
||||
this.#renderLoop = renderLoop;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.destroyed) {
|
||||
return;
|
||||
}
|
||||
cancelAnimationFrame(this.#renderLoop); // stop RAF
|
||||
this.#device.destroy(); // This also destroys any objects created with the device
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
@@ -17,8 +17,8 @@ const loadTexture = async (device, cache, url) => {
|
||||
});
|
||||
} else {
|
||||
let imageURL;
|
||||
if (typeof cache.get(`import::${url}`) === "function") {
|
||||
imageURL = (await cache.get(`import::${url}`)()).default;
|
||||
if (typeof cache.get(`url::${url}`) === "function") {
|
||||
imageURL = (await cache.get(`url::${url}`)()).default;
|
||||
} else {
|
||||
imageURL = url;
|
||||
}
|
||||
@@ -74,14 +74,12 @@ const loadShader = async (device, cache, url) => {
|
||||
if (cache.has(key)) {
|
||||
return cache.get(key);
|
||||
}
|
||||
let textURL;
|
||||
if (typeof cache.get(`import::${url}`) === "function") {
|
||||
textURL = (await cache.get(`import::${url}`)()).default;
|
||||
let code;
|
||||
if (typeof cache.get(`raw::${url}`) === "function") {
|
||||
code = (await cache.get(`raw::${url}`)()).default;
|
||||
} else {
|
||||
textURL = url;
|
||||
code = await (await fetch(url)).text();
|
||||
}
|
||||
const response = await fetch(textURL);
|
||||
const code = await response.text();
|
||||
return {
|
||||
code,
|
||||
module: device.createShaderModule({ code }),
|
||||
|
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Reference in New Issue
Block a user