Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer

This commit is contained in:
Rezmason
2022-10-04 21:53:53 -07:00
parent 507f907096
commit 3843dd90d1
17 changed files with 28 additions and 46 deletions

View File

@@ -50,7 +50,7 @@ export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) =>
const mirrorShaderUniforms = structs.from(mirrorShader.code);
const configUniforms = mirrorShaderUniforms.Config;
configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
sceneUniforms = mirrorShaderUniforms.Scene;
sceneBuffer = makeUniformBuffer(device, sceneUniforms);