mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-18 14:19:30 -07:00
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
This commit is contained in:
@@ -35,7 +35,7 @@ export default ({ config, device }) => {
|
||||
});
|
||||
|
||||
const configUniforms = structs.from(imageShader.code).Config;
|
||||
configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
|
||||
configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
|
||||
})();
|
||||
|
||||
const build = (size, inputs) => {
|
||||
|
||||
Reference in New Issue
Block a user