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https://github.com/Rezmason/matrix.git
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Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
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@@ -20,7 +20,7 @@ const makePyramid = (device, size, pyramidHeight) =>
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.map((_, index) =>
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makeComputeTarget(
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device,
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size.map((x) => Math.floor(x * 2 ** -(index + 1)))
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size.map((x) => Math.floor(x * 2 ** -index))
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)
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);
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@@ -97,7 +97,7 @@ export default ({ config, device }) => {
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vBlurBuffer = makeUniformBuffer(device, blurUniforms, { bloomRadius, direction: [0, 1] });
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const combineUniforms = structs.from(combineShader.code).Config;
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combineBuffer = makeUniformBuffer(device, combineUniforms, { pyramidHeight });
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combineBuffer = makeUniformBuffer(device, combineUniforms, { pyramidHeight, bloomStrength });
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})();
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const build = (screenSize, inputs) => {
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@@ -35,7 +35,7 @@ export default ({ config, device }) => {
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});
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const configUniforms = structs.from(imageShader.code).Config;
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configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
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configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
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})();
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const build = (size, inputs) => {
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@@ -50,7 +50,7 @@ export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) =>
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const mirrorShaderUniforms = structs.from(mirrorShader.code);
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const configUniforms = mirrorShaderUniforms.Config;
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configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
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configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
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sceneUniforms = mirrorShaderUniforms.Scene;
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sceneBuffer = makeUniformBuffer(device, sceneUniforms);
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@@ -96,7 +96,6 @@ export default ({ config, device, timeBuffer }) => {
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const paletteShaderUniforms = structs.from(paletteShader.code);
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const configUniforms = paletteShaderUniforms.Config;
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configBuffer = makeUniformBuffer(device, configUniforms, {
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bloomStrength: config.bloomStrength,
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ditherMagnitude: config.ditherMagnitude,
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backgroundColor: colorToRGB(config.backgroundColor),
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cursorColor: colorToRGB(config.cursorColor),
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@@ -71,7 +71,6 @@ export default ({ config, device, timeBuffer }) => {
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const configUniforms = structs.from(stripeShader.code).Config;
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configBuffer = makeUniformBuffer(device, configUniforms, {
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bloomStrength: config.bloomStrength,
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ditherMagnitude: config.ditherMagnitude,
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backgroundColor: colorToRGB(config.backgroundColor),
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cursorColor: colorToRGB(config.cursorColor),
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