Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer

This commit is contained in:
Rezmason
2022-10-04 21:53:53 -07:00
parent 507f907096
commit 3843dd90d1
17 changed files with 28 additions and 46 deletions

View File

@@ -20,7 +20,7 @@ const makePyramid = (device, size, pyramidHeight) =>
.map((_, index) =>
makeComputeTarget(
device,
size.map((x) => Math.floor(x * 2 ** -(index + 1)))
size.map((x) => Math.floor(x * 2 ** -index))
)
);
@@ -97,7 +97,7 @@ export default ({ config, device }) => {
vBlurBuffer = makeUniformBuffer(device, blurUniforms, { bloomRadius, direction: [0, 1] });
const combineUniforms = structs.from(combineShader.code).Config;
combineBuffer = makeUniformBuffer(device, combineUniforms, { pyramidHeight });
combineBuffer = makeUniformBuffer(device, combineUniforms, { pyramidHeight, bloomStrength });
})();
const build = (screenSize, inputs) => {

View File

@@ -35,7 +35,7 @@ export default ({ config, device }) => {
});
const configUniforms = structs.from(imageShader.code).Config;
configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
})();
const build = (size, inputs) => {

View File

@@ -50,7 +50,7 @@ export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) =>
const mirrorShaderUniforms = structs.from(mirrorShader.code);
const configUniforms = mirrorShaderUniforms.Config;
configBuffer = makeUniformBuffer(device, configUniforms, { bloomStrength: config.bloomStrength });
configBuffer = makeUniformBuffer(device, configUniforms, { unused: 0 });
sceneUniforms = mirrorShaderUniforms.Scene;
sceneBuffer = makeUniformBuffer(device, sceneUniforms);

View File

@@ -96,7 +96,6 @@ export default ({ config, device, timeBuffer }) => {
const paletteShaderUniforms = structs.from(paletteShader.code);
const configUniforms = paletteShaderUniforms.Config;
configBuffer = makeUniformBuffer(device, configUniforms, {
bloomStrength: config.bloomStrength,
ditherMagnitude: config.ditherMagnitude,
backgroundColor: colorToRGB(config.backgroundColor),
cursorColor: colorToRGB(config.cursorColor),

View File

@@ -71,7 +71,6 @@ export default ({ config, device, timeBuffer }) => {
const configUniforms = structs.from(stripeShader.code).Config;
configBuffer = makeUniformBuffer(device, configUniforms, {
bloomStrength: config.bloomStrength,
ditherMagnitude: config.ditherMagnitude,
backgroundColor: colorToRGB(config.backgroundColor),
cursorColor: colorToRGB(config.cursorColor),