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Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
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@@ -57,7 +57,7 @@ const makePalette = (regl, entries) => {
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const paletteTex = makePalette(regl, config.palette);
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const { backgroundColor, cursorColor, glintColor, ditherMagnitude, bloomStrength } = config;
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const { backgroundColor, cursorColor, glintColor, ditherMagnitude } = config;
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const palettePassFrag = loadText("shaders/glsl/palettePass.frag.glsl");
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@@ -69,7 +69,6 @@ export default ({ regl, config }, inputs) => {
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cursorColor: colorToRGB(cursorColor),
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glintColor: colorToRGB(glintColor),
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ditherMagnitude,
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bloomStrength,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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paletteTex,
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