All colors are now color objects

This commit is contained in:
Rezmason
2022-09-28 09:57:42 -07:00
parent 22dd5e8678
commit 3828203876
5 changed files with 58 additions and 46 deletions

View File

@@ -68,11 +68,11 @@ const defaults = {
baseTexture: null, // The name of the texture to apply to the base layer of the glyphs baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
useCamera: false, useCamera: false,
backgroundColor: [0, 0, 0], // The color "behind" the glyphs backgroundColor: { space: "rgb", values: [0, 0, 0] }, // The color "behind" the glyphs
isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
cursorColor: [1.5, 2, 0.9], // The color of the cursor cursorColor: { space: "rgb", values: [1.5, 2, 0.9] }, // The color of the cursor
isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
glintColor: [1, 1, 1], // The color of the glint glintColor: { space: "rgb", values: [1, 1, 1] }, // The color of the glint
volumetric: false, // A mode where the raindrops appear in perspective volumetric: false, // A mode where the raindrops appear in perspective
animationSpeed: 1, // The global rate that all animations progress animationSpeed: 1, // The global rate that all animations progress
forwardSpeed: 0.25, // The speed volumetric rain approaches the eye forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
@@ -127,7 +127,7 @@ const versions = {
width: 40, width: 40,
}, },
operator: { operator: {
cursorColor: [1.0, 3, 1.5], cursorColor: { space: "rgb", values: [1.0, 3, 1.5] },
bloomSize: 0.6, bloomSize: 0.6,
bloomStrength: 0.75, bloomStrength: 0.75,
highPassThreshold: 0.0, highPassThreshold: 0.0,
@@ -193,7 +193,7 @@ const versions = {
resurrections: { resurrections: {
font: "resurrections", font: "resurrections",
glyphEdgeCrop: 0.1, glyphEdgeCrop: 0.1,
cursorColor: [1.4, 2, 1.2], cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
baseBrightness: -0.7, baseBrightness: -0.7,
baseContrast: 1.17, baseContrast: 1.17,
highPassThreshold: 0, highPassThreshold: 0,
@@ -212,9 +212,9 @@ const versions = {
glintTexture: "metal", glintTexture: "metal",
baseTexture: "pixels", baseTexture: "pixels",
glyphEdgeCrop: 0.1, glyphEdgeCrop: 0.1,
cursorColor: [1.4, 2, 1.2], cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
isolateGlint: true, isolateGlint: true,
glintColor: [3, 2.5, 0.6], glintColor: { space: "rgb", values: [3, 2.5, 0.6] },
glintBrightness: -0.5, glintBrightness: -0.5,
glintContrast: 1.5, glintContrast: 1.5,
baseBrightness: -0.4, baseBrightness: -0.4,
@@ -239,9 +239,9 @@ const versions = {
glintTexture: "mesh", glintTexture: "mesh",
baseTexture: "metal", baseTexture: "metal",
glyphEdgeCrop: 0.1, glyphEdgeCrop: 0.1,
cursorColor: [1.4, 2, 1.4], cursorColor: { space: "rgb", values: [1.4, 2, 1.4] },
isolateGlint: true, isolateGlint: true,
glintColor: [0, 2, 0.8], glintColor: { space: "rgb", values: [0, 2, 0.8] },
glintBrightness: -1.5, glintBrightness: -1.5,
glintContrast: 3, glintContrast: 3,
baseBrightness: -0.3, baseBrightness: -0.3,
@@ -266,9 +266,9 @@ const versions = {
glintTexture: "sand", glintTexture: "sand",
baseTexture: "metal", baseTexture: "metal",
glyphEdgeCrop: 0.1, glyphEdgeCrop: 0.1,
cursorColor: [0.6, 1, 2], cursorColor: { space: "rgb", values: [0.6, 1, 2] },
isolateGlint: true, isolateGlint: true,
glintColor: [0.6, 1.2, 3], glintColor: { space: "rgb", values: [0.6, 1.2, 3] },
glintBrightness: -1, glintBrightness: -1,
glintContrast: 3, glintContrast: 3,
baseBrightness: -0.3, baseBrightness: -0.3,
@@ -304,7 +304,7 @@ const versions = {
}, },
twilight: { twilight: {
font: "huberfishD", font: "huberfishD",
cursorColor: [1.5, 1, 0.9], cursorColor: { space: "rgb", values: [1.5, 1, 0.9] },
bloomStrength: 0.1, bloomStrength: 0.1,
numColumns: 50, numColumns: 50,
raindropLength: 0.9, raindropLength: 0.9,
@@ -323,9 +323,9 @@ const versions = {
font: "resurrections", font: "resurrections",
glintTexture: "metal", glintTexture: "metal",
glyphEdgeCrop: 0.1, glyphEdgeCrop: 0.1,
cursorColor: [1.4, 2, 1.2], cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
isolateGlint: true, isolateGlint: true,
glintColor: [3, 2.5, 0.6], glintColor: { space: "rgb", values: [3, 2.5, 0.6] },
glintBrightness: -0.5, glintBrightness: -0.5,
glintContrast: 1.5, glintContrast: 1.5,
baseBrightness: -0.4, baseBrightness: -0.4,
@@ -371,11 +371,20 @@ const nullNaN = (f) => (isNaN(f) ? null : f);
const parseColors = (isHSL) => (s) => { const parseColors = (isHSL) => (s) => {
const values = s.split(",").map(parseFloat); const values = s.split(",").map(parseFloat);
const space = isHSL ? "hsl" : "rgb";
return Array(Math.floor(values.length / 3)) return Array(Math.floor(values.length / 3))
.fill() .fill()
.map((_, index) => values.slice(index * 3, (index + 1) * 3)); .map((_, index) => ({
space,
values: values.slice(index * 3, (index + 1) * 3),
}));
}; };
const parseColor = (isHSL) => (s) => ({
space: isHSL ? "hsl" : "rgb",
values: s.split(",").map(parseFloat),
});
const paramMapping = { const paramMapping = {
version: { key: "version", parser: (s) => s }, version: { key: "version", parser: (s) => s },
font: { key: "font", parser: (s) => s }, font: { key: "font", parser: (s) => s },
@@ -417,9 +426,9 @@ const paramMapping = {
}, },
url: { key: "bgURL", parser: (s) => s }, url: { key: "bgURL", parser: (s) => s },
stripeColors: { key: "stripeColors", parser: parseColors(false) }, stripeColors: { key: "stripeColors", parser: parseColors(false) },
backgroundColor: { key: "backgroundColor", parser: parseColors(false) }, backgroundColor: { key: "backgroundColor", parser: parseColor(false) },
cursorColor: { key: "cursorColor", parser: parseColors(false) }, cursorColor: { key: "cursorColor", parser: parseColor(false) },
glintColor: { key: "glintColor", parser: parseColors(false) }, glintColor: { key: "glintColor", parser: parseColor(false) },
volumetric: { key: "volumetric", parser: (s) => s.toLowerCase().includes("true") }, volumetric: { key: "volumetric", parser: (s) => s.toLowerCase().includes("true") },
loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") }, loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") },
skipIntro: { key: "skipIntro", parser: (s) => s.toLowerCase().includes("true") }, skipIntro: { key: "skipIntro", parser: (s) => s.toLowerCase().includes("true") },
@@ -441,11 +450,11 @@ export default (urlParams) => {
if (validParams.effect != null) { if (validParams.effect != null) {
if (validParams.cursorColor == null) { if (validParams.cursorColor == null) {
validParams.cursorColor = [2, 2, 2]; validParams.cursorColor = { space: "rgb", values: [2, 2, 2] };
} }
if (validParams.glintColor == null) { if (validParams.glintColor == null) {
validParams.glintColor = [1, 1, 1]; validParams.glintColor = { space: "rgb", values: [1, 1, 1] };
} }
} }

View File

@@ -44,7 +44,7 @@ const makePalette = (regl, entries) => {
return make1DTexture( return make1DTexture(
regl, regl,
paletteColors.flat().map((i) => i * 0xff) paletteColors.map((rgb) => [...rgb, 1])
); );
}; };
@@ -65,9 +65,9 @@ export default ({ regl, config }, inputs) => {
frag: regl.prop("frag"), frag: regl.prop("frag"),
uniforms: { uniforms: {
backgroundColor, backgroundColor: colorToRGB(backgroundColor),
cursorColor, cursorColor: colorToRGB(cursorColor),
glintColor, glintColor: colorToRGB(glintColor),
ditherMagnitude, ditherMagnitude,
bloomStrength, bloomStrength,
tex: inputs.primary, tex: inputs.primary,

View File

@@ -1,3 +1,4 @@
import colorToRGB from "../colorToRGB.js";
import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js"; import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
// Multiplies the rendered rain and bloom by a 1D gradient texture // Multiplies the rendered rain and bloom by a 1D gradient texture
@@ -33,9 +34,10 @@ export default ({ regl, config }, inputs) => {
// Expand and convert stripe colors into 1D texture data // Expand and convert stripe colors into 1D texture data
const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors; const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
console.log(stripeColors);
const stripeTex = make1DTexture( const stripeTex = make1DTexture(
regl, regl,
stripeColors.map((rgb) => [...rgb, 1]) stripeColors.map((color) => [...colorToRGB(color), 1])
); );
const stripePassFrag = loadText("shaders/glsl/stripePass.frag.glsl"); const stripePassFrag = loadText("shaders/glsl/stripePass.frag.glsl");
@@ -44,9 +46,9 @@ export default ({ regl, config }, inputs) => {
frag: regl.prop("frag"), frag: regl.prop("frag"),
uniforms: { uniforms: {
backgroundColor, backgroundColor: colorToRGB(backgroundColor),
cursorColor, cursorColor: colorToRGB(cursorColor),
glintColor, glintColor: colorToRGB(glintColor),
ditherMagnitude, ditherMagnitude,
bloomStrength, bloomStrength,
tex: inputs.primary, tex: inputs.primary,

View File

@@ -98,9 +98,9 @@ export default ({ config, device, timeBuffer }) => {
configBuffer = makeUniformBuffer(device, configUniforms, { configBuffer = makeUniformBuffer(device, configUniforms, {
bloomStrength: config.bloomStrength, bloomStrength: config.bloomStrength,
ditherMagnitude: config.ditherMagnitude, ditherMagnitude: config.ditherMagnitude,
backgroundColor: config.backgroundColor, backgroundColor: colorToRGB(config.backgroundColor),
cursorColor: config.cursorColor, cursorColor: colorToRGB(config.cursorColor),
glintColor: config.glintColor, glintColor: colorToRGB(config.glintColor),
}); });
const paletteUniforms = paletteShaderUniforms.Palette; const paletteUniforms = paletteShaderUniforms.Palette;

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@@ -1,3 +1,4 @@
import colorToRGB from "../colorToRGB.js";
import { structs } from "../../lib/gpu-buffer.js"; import { structs } from "../../lib/gpu-buffer.js";
import { loadShader, make1DTexture, makeUniformBuffer, makeBindGroup, makeComputeTarget, makePass } from "./utils.js"; import { loadShader, make1DTexture, makeUniformBuffer, makeBindGroup, makeComputeTarget, makePass } from "./utils.js";
@@ -7,22 +8,22 @@ import { loadShader, make1DTexture, makeUniformBuffer, makeBindGroup, makeComput
// This shader introduces noise into the renders, to avoid banding // This shader introduces noise into the renders, to avoid banding
const transPrideStripeColors = [ const transPrideStripeColors = [
[0.36, 0.81, 0.98], { space: "rgb", values: [0.36, 0.81, 0.98] },
[0.96, 0.66, 0.72], { space: "rgb", values: [0.96, 0.66, 0.72] },
[1.0, 1.0, 1.0], { space: "rgb", values: [1.0, 1.0, 1.0] },
[0.96, 0.66, 0.72], { space: "rgb", values: [0.96, 0.66, 0.72] },
[0.36, 0.81, 0.98], { space: "rgb", values: [0.36, 0.81, 0.98] },
] ]
.map((color) => Array(3).fill(color)) .map((color) => Array(3).fill(color))
.flat(1); .flat(1);
const prideStripeColors = [ const prideStripeColors = [
[0.89, 0.01, 0.01], { space: "rgb", values: [0.89, 0.01, 0.01] },
[1.0, 0.55, 0.0], { space: "rgb", values: [1.0, 0.55, 0.0] },
[1.0, 0.93, 0.0], { space: "rgb", values: [1.0, 0.93, 0.0] },
[0.0, 0.5, 0.15], { space: "rgb", values: [0.0, 0.5, 0.15] },
[0.0, 0.3, 1.0], { space: "rgb", values: [0.0, 0.3, 1.0] },
[0.46, 0.03, 0.53], { space: "rgb", values: [0.46, 0.03, 0.53] },
] ]
.map((color) => Array(2).fill(color)) .map((color) => Array(2).fill(color))
.flat(1); .flat(1);
@@ -40,7 +41,7 @@ export default ({ config, device, timeBuffer }) => {
const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors; const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
const stripeTex = make1DTexture( const stripeTex = make1DTexture(
device, device,
stripeColors.map((rgb) => [...rgb, 1]) stripeColors.map((color) => [...colorToRGB(color), 1])
); );
const linearSampler = device.createSampler({ const linearSampler = device.createSampler({
@@ -72,9 +73,9 @@ export default ({ config, device, timeBuffer }) => {
configBuffer = makeUniformBuffer(device, configUniforms, { configBuffer = makeUniformBuffer(device, configUniforms, {
bloomStrength: config.bloomStrength, bloomStrength: config.bloomStrength,
ditherMagnitude: config.ditherMagnitude, ditherMagnitude: config.ditherMagnitude,
backgroundColor: config.backgroundColor, backgroundColor: colorToRGB(config.backgroundColor),
cursorColor: config.cursorColor, cursorColor: colorToRGB(config.cursorColor),
glintColor: config.glintColor, glintColor: colorToRGB(config.glintColor),
}); });
})(); })();