Actually the ping-pong setup isn't necessary for this compute shader, since it does everything in-place.

Undid all the y-flips I could find, and they all canceled one another out, except for the glyph UVs in the fragment shader.
This commit is contained in:
Rezmason
2021-11-01 08:38:48 -07:00
parent 6460f4401a
commit 348b07d237
3 changed files with 27 additions and 51 deletions

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@@ -1,13 +1,8 @@
TODO:
WebGPU
First decent rainRender
Fix the rain direction
Fix polar glyph direction
Maybe re-flip everything
Render target
Resize accordingly
Put in its own module
Render targets
Resize accordingly
Blur: compute or render?
The other passes should be a breeze
Just add them to the render bundle