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Actually the ping-pong setup isn't necessary for this compute shader, since it does everything in-place.
Undid all the y-flips I could find, and they all canceled one another out, except for the glyph UVs in the fragment shader.
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9
TODO.txt
9
TODO.txt
@@ -1,13 +1,8 @@
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TODO:
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WebGPU
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First decent rainRender
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Fix the rain direction
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Fix polar glyph direction
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Maybe re-flip everything
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Render target
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Resize accordingly
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Put in its own module
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Render targets
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Resize accordingly
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Blur: compute or render?
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The other passes should be a breeze
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Just add them to the render bundle
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