mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-21 23:39:29 -07:00
Beginning work on an SVG renderer that creates a static vector graphic version of the effect
This commit is contained in:
79
js/svg/palettePass.js
Normal file
79
js/svg/palettePass.js
Normal file
@@ -0,0 +1,79 @@
|
||||
import colorToRGB from "../colorToRGB.js";
|
||||
import { loadText, makeLinearGradient, makePassSVG, makePass } from "./utils.js";
|
||||
|
||||
// Maps the brightness of the rendered rain and bloom to colors
|
||||
// in a 1D gradient palette texture generated from the passed-in color sequence
|
||||
|
||||
// This shader introduces noise into the renders, to avoid banding
|
||||
|
||||
const makePalette = (entries) => {
|
||||
const PALETTE_SIZE = 2048;
|
||||
const paletteColors = Array(PALETTE_SIZE);
|
||||
|
||||
// Convert HSL gradient into sorted RGB gradient, capping the ends
|
||||
const sortedEntries = entries
|
||||
.slice()
|
||||
.sort((e1, e2) => e1.at - e2.at)
|
||||
.map((entry) => ({
|
||||
rgb: colorToRGB(entry.color),
|
||||
arrayIndex: Math.floor(Math.max(Math.min(1, entry.at), 0) * (PALETTE_SIZE - 1)),
|
||||
}));
|
||||
sortedEntries.unshift({ rgb: sortedEntries[0].rgb, arrayIndex: 0 });
|
||||
sortedEntries.push({
|
||||
rgb: sortedEntries[sortedEntries.length - 1].rgb,
|
||||
arrayIndex: PALETTE_SIZE - 1,
|
||||
});
|
||||
|
||||
// Interpolate between the sorted RGB entries to generate
|
||||
// the palette texture data
|
||||
sortedEntries.forEach((entry, index) => {
|
||||
paletteColors[entry.arrayIndex] = entry.rgb.slice();
|
||||
if (index + 1 < sortedEntries.length) {
|
||||
const nextEntry = sortedEntries[index + 1];
|
||||
const diff = nextEntry.arrayIndex - entry.arrayIndex;
|
||||
for (let i = 0; i < diff; i++) {
|
||||
const ratio = i / diff;
|
||||
paletteColors[entry.arrayIndex + i] = [
|
||||
entry.rgb[0] * (1 - ratio) + nextEntry.rgb[0] * ratio,
|
||||
entry.rgb[1] * (1 - ratio) + nextEntry.rgb[1] * ratio,
|
||||
entry.rgb[2] * (1 - ratio) + nextEntry.rgb[2] * ratio,
|
||||
];
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return makeLinearGradient(
|
||||
paletteColors.map((rgb) => [...rgb, 1])
|
||||
);
|
||||
};
|
||||
|
||||
// The rendered texture's values are mapped to colors in a palette texture.
|
||||
// A little noise is introduced, to hide the banding that appears
|
||||
// in subtle gradients. The noise is also time-driven, so its grain
|
||||
// won't persist across subsequent frames. This is a safe trick
|
||||
// in screen space.
|
||||
|
||||
export default ({ config }, inputs) => {
|
||||
const output = makePassSVG();
|
||||
const paletteTex = makePalette(config.palette);
|
||||
const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
|
||||
|
||||
const render = () => {
|
||||
|
||||
};
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
null,
|
||||
(w, h) => {
|
||||
// output.resize(w, h);
|
||||
},
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render();
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user