From 316d740322efd95f4ec358e8c149a459a952cc7b Mon Sep 17 00:00:00 2001 From: Rezmason Date: Tue, 1 Nov 2022 08:07:08 -0700 Subject: [PATCH] WGSL now requires casting before >= I guess --- shaders/wgsl/bloomBlur.wgsl | 2 +- shaders/wgsl/bloomCombine.wgsl | 2 +- shaders/wgsl/imagePass.wgsl | 2 +- shaders/wgsl/mirrorPass.wgsl | 2 +- shaders/wgsl/palettePass.wgsl | 2 +- shaders/wgsl/stripePass.wgsl | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/shaders/wgsl/bloomBlur.wgsl b/shaders/wgsl/bloomBlur.wgsl index cbf5d7b..838cbfb 100644 --- a/shaders/wgsl/bloomBlur.wgsl +++ b/shaders/wgsl/bloomBlur.wgsl @@ -22,7 +22,7 @@ fn gaussianPDF(x : f32) -> f32 { @compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) { - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var outputSize = textureDimensions(outputTex); if (coord.x >= outputSize.x) { diff --git a/shaders/wgsl/bloomCombine.wgsl b/shaders/wgsl/bloomCombine.wgsl index 68f7580..088ea4f 100644 --- a/shaders/wgsl/bloomCombine.wgsl +++ b/shaders/wgsl/bloomCombine.wgsl @@ -22,7 +22,7 @@ struct ComputeInput { @compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) { - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var outputSize = textureDimensions(outputTex); if (coord.x >= outputSize.x) { diff --git a/shaders/wgsl/imagePass.wgsl b/shaders/wgsl/imagePass.wgsl index 9b72a84..419e85e 100644 --- a/shaders/wgsl/imagePass.wgsl +++ b/shaders/wgsl/imagePass.wgsl @@ -24,7 +24,7 @@ fn getBrightness(uv : vec2) -> vec4 { var unused = config.unused; // Resolve the invocation ID to a texel coordinate - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var screenSize = textureDimensions(tex); if (coord.x >= screenSize.x) { diff --git a/shaders/wgsl/mirrorPass.wgsl b/shaders/wgsl/mirrorPass.wgsl index b9f37d3..0372c1e 100644 --- a/shaders/wgsl/mirrorPass.wgsl +++ b/shaders/wgsl/mirrorPass.wgsl @@ -43,7 +43,7 @@ fn getBrightness(uv : vec2, intensity : f32) -> vec4 { var unused = config.unused; // Resolve the invocation ID to a texel coordinate - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var screenSize = textureDimensions(tex); if (coord.x >= screenSize.x) { diff --git a/shaders/wgsl/palettePass.wgsl b/shaders/wgsl/palettePass.wgsl index bbe8e4d..7c087a5 100644 --- a/shaders/wgsl/palettePass.wgsl +++ b/shaders/wgsl/palettePass.wgsl @@ -48,7 +48,7 @@ fn getBrightness(uv : vec2) -> vec4 { @compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) { // Resolve the invocation ID to a texel coordinate - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var screenSize = textureDimensions(tex); if (coord.x >= screenSize.x) { diff --git a/shaders/wgsl/stripePass.wgsl b/shaders/wgsl/stripePass.wgsl index 0a6b3e4..c8646bb 100644 --- a/shaders/wgsl/stripePass.wgsl +++ b/shaders/wgsl/stripePass.wgsl @@ -44,7 +44,7 @@ fn getBrightness(uv : vec2) -> vec4 { @compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) { // Resolve the invocation ID to a texel coordinate - var coord = vec2(input.id.xy); + var coord = vec2(input.id.xy); var screenSize = textureDimensions(tex); if (coord.x >= screenSize.x) {