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Ran the format script
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@@ -1,6 +1,12 @@
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import colorToRGB from "../colorToRGB.js";
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import { structs } from "../../lib/gpu-buffer.js";
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import { loadShader, makeUniformBuffer, makeBindGroup, makeComputeTarget, makePass } from "./utils.js";
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import {
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loadShader,
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makeUniformBuffer,
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makeBindGroup,
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makeComputeTarget,
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makePass,
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} from "./utils.js";
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// Maps the brightness of the rendered rain and bloom to colors
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// in a linear gradient buffer generated from the passed-in color sequence
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