Ran the format script

This commit is contained in:
Rezmason
2025-05-05 08:52:35 -07:00
parent 7a10893486
commit 237990b44c
25 changed files with 1474 additions and 1403 deletions

View File

@@ -8,47 +8,45 @@ import palettePassFrag from "../../shaders/glsl/palettePass.frag.glsl";
// This shader introduces noise into the renders, to avoid banding
const makePalette = (regl, entries) => {
const PALETTE_SIZE = 2048;
const paletteColors = Array(PALETTE_SIZE);
const PALETTE_SIZE = 2048;
const paletteColors = Array(PALETTE_SIZE);
// Convert HSL gradient into sorted RGB gradient, capping the ends
const sortedEntries = entries
.slice()
.sort((e1, e2) => e1.at - e2.at)
.map((entry) => ({
rgb: colorToRGB(entry.color),
arrayIndex: Math.floor(
Math.max(Math.min(1, entry.at), 0) * (PALETTE_SIZE - 1)
),
}));
sortedEntries.unshift({ rgb: sortedEntries[0].rgb, arrayIndex: 0 });
sortedEntries.push({
rgb: sortedEntries[sortedEntries.length - 1].rgb,
arrayIndex: PALETTE_SIZE - 1,
});
// Convert HSL gradient into sorted RGB gradient, capping the ends
const sortedEntries = entries
.slice()
.sort((e1, e2) => e1.at - e2.at)
.map((entry) => ({
rgb: colorToRGB(entry.color),
arrayIndex: Math.floor(Math.max(Math.min(1, entry.at), 0) * (PALETTE_SIZE - 1)),
}));
sortedEntries.unshift({ rgb: sortedEntries[0].rgb, arrayIndex: 0 });
sortedEntries.push({
rgb: sortedEntries[sortedEntries.length - 1].rgb,
arrayIndex: PALETTE_SIZE - 1,
});
// Interpolate between the sorted RGB entries to generate
// the palette texture data
sortedEntries.forEach((entry, index) => {
paletteColors[entry.arrayIndex] = entry.rgb.slice();
if (index + 1 < sortedEntries.length) {
const nextEntry = sortedEntries[index + 1];
const diff = nextEntry.arrayIndex - entry.arrayIndex;
for (let i = 0; i < diff; i++) {
const ratio = i / diff;
paletteColors[entry.arrayIndex + i] = [
entry.rgb[0] * (1 - ratio) + nextEntry.rgb[0] * ratio,
entry.rgb[1] * (1 - ratio) + nextEntry.rgb[1] * ratio,
entry.rgb[2] * (1 - ratio) + nextEntry.rgb[2] * ratio,
];
}
}
});
// Interpolate between the sorted RGB entries to generate
// the palette texture data
sortedEntries.forEach((entry, index) => {
paletteColors[entry.arrayIndex] = entry.rgb.slice();
if (index + 1 < sortedEntries.length) {
const nextEntry = sortedEntries[index + 1];
const diff = nextEntry.arrayIndex - entry.arrayIndex;
for (let i = 0; i < diff; i++) {
const ratio = i / diff;
paletteColors[entry.arrayIndex + i] = [
entry.rgb[0] * (1 - ratio) + nextEntry.rgb[0] * ratio,
entry.rgb[1] * (1 - ratio) + nextEntry.rgb[1] * ratio,
entry.rgb[2] * (1 - ratio) + nextEntry.rgb[2] * ratio,
];
}
}
});
return make1DTexture(
regl,
paletteColors.map((rgb) => [...rgb, 1])
);
return make1DTexture(
regl,
paletteColors.map((rgb) => [...rgb, 1]),
);
};
// The rendered texture's values are mapped to colors in a palette texture.
@@ -58,44 +56,44 @@ const makePalette = (regl, entries) => {
// in screen space.
export default ({ regl, config }, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const paletteTex = makePalette(regl, config.palette);
const {
backgroundColor,
cursorColor,
glintColor,
cursorIntensity,
glintIntensity,
ditherMagnitude,
} = config;
const output = makePassFBO(regl, config.useHalfFloat);
const paletteTex = makePalette(regl, config.palette);
const {
backgroundColor,
cursorColor,
glintColor,
cursorIntensity,
glintIntensity,
ditherMagnitude,
} = config;
const render = regl({
frag: regl.prop("frag"),
const render = regl({
frag: regl.prop("frag"),
uniforms: {
backgroundColor: colorToRGB(backgroundColor),
cursorColor: colorToRGB(cursorColor),
glintColor: colorToRGB(glintColor),
cursorIntensity,
glintIntensity,
ditherMagnitude,
tex: inputs.primary,
bloomTex: inputs.bloom,
paletteTex,
},
framebuffer: output,
});
uniforms: {
backgroundColor: colorToRGB(backgroundColor),
cursorColor: colorToRGB(cursorColor),
glintColor: colorToRGB(glintColor),
cursorIntensity,
glintIntensity,
ditherMagnitude,
tex: inputs.primary,
bloomTex: inputs.bloom,
paletteTex,
},
framebuffer: output,
});
return makePass(
{
primary: output,
},
palettePassFrag.loaded,
(w, h) => output.resize(w, h),
(shouldRender) => {
if (shouldRender) {
render({ frag: palettePassFrag });
}
}
);
return makePass(
{
primary: output,
},
palettePassFrag.loaded,
(w, h) => output.resize(w, h),
(shouldRender) => {
if (shouldRender) {
render({ frag: palettePassFrag });
}
},
);
};