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https://github.com/Rezmason/matrix.git
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rainPass now renders multiple cameras and viewports, using data from the hardware.
Added quiltPass (which uses holoplay’s quilting shader). Added a holoplay effect version. (Versions can also now specify a preferred renderer.)
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26
js/config.js
26
js/config.js
@@ -75,6 +75,7 @@ const defaults = {
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slant: 0, // The angle at which rain falls; the orientation of the glyph grid
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resolution: 1, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "webgpu", // The preferred web graphics API
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};
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const versions = {
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@@ -205,6 +206,30 @@ const versions = {
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{ hsl: [0.1, 1.0, 0.9], at: 1.0 },
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],
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},
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holoplay: {
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...defaults,
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...fonts.resurrections,
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numColumns: 40,
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fallSpeed: 0.35,
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cycleStyle: "cycleRandomly",
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cycleSpeed: 0.8,
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glyphEdgeCrop: 0.1,
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paletteEntries: [
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{ hsl: [0.39, 0.9, 0.0], at: 0.0 },
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{ hsl: [0.39, 1.0, 0.6], at: 0.5 },
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{ hsl: [0.39, 1.0, 1.0], at: 1.0 },
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],
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raindropLength: 1.4,
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highPassThreshold: 0.2,
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cursorEffectThreshold: 0.8,
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renderer: "regl",
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bloomSize: 0,
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volumetric: true,
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forwardSpeed: 0,
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density: 3,
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},
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};
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versions.throwback = versions.operator;
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versions["1999"] = versions.operator;
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@@ -247,6 +272,7 @@ const paramMapping = {
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stripeColors: { key: "stripeColors", parser: (s) => s },
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backgroundColor: { key: "backgroundColor", parser: (s) => s.split(",").map(parseFloat) },
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volumetric: { key: "volumetric", parser: (s) => s.toLowerCase().includes("true") },
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renderer: { key: "renderer", parser: (s) => s },
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};
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paramMapping.dropLength = paramMapping.raindropLength;
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paramMapping.angle = paramMapping.slant;
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