Added runtime texture targets. A pass now returns its resources in getOutputs(), which subsequent passes access as getInputs().

This commit is contained in:
Rezmason
2021-11-05 01:06:39 -07:00
parent f0ae7731bb
commit 230847e5b8
4 changed files with 67 additions and 58 deletions

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@@ -1,8 +1,6 @@
TODO:
WebGPU
Render targets
Resize accordingly
Blur: compute or render?
What is workgroupBarrier in compute shaders?
The other passes should be a breeze