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RGBs in config are no longer flat
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@@ -4,7 +4,7 @@ precision mediump float;
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uniform sampler2D tex;
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uniform sampler2D bloomTex;
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uniform float bloomStrength;
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uniform sampler2D stripes;
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uniform sampler2D stripeTex;
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uniform float ditherMagnitude;
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uniform float time;
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uniform vec3 backgroundColor, cursorColor, glintColor;
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@@ -23,7 +23,7 @@ vec4 getBrightness(vec2 uv) {
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}
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void main() {
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vec3 color = texture2D(stripes, vUV).rgb;
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vec3 color = texture2D(stripeTex, vUV).rgb;
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vec4 brightness = getBrightness(vUV);
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