RGBs in config are no longer flat

This commit is contained in:
Rezmason
2022-09-28 08:49:09 -07:00
parent 67cfdcb132
commit 22dd5e8678
6 changed files with 52 additions and 75 deletions

View File

@@ -4,7 +4,7 @@ precision mediump float;
uniform sampler2D tex;
uniform sampler2D bloomTex;
uniform float bloomStrength;
uniform sampler2D stripes;
uniform sampler2D stripeTex;
uniform float ditherMagnitude;
uniform float time;
uniform vec3 backgroundColor, cursorColor, glintColor;
@@ -23,7 +23,7 @@ vec4 getBrightness(vec2 uv) {
}
void main() {
vec3 color = texture2D(stripes, vUV).rgb;
vec3 color = texture2D(stripeTex, vUV).rgb;
vec4 brightness = getBrightness(vUV);

View File

@@ -16,7 +16,7 @@ struct Time {
@group(0) @binding(2) var linearSampler : sampler;
@group(0) @binding(3) var tex : texture_2d<f32>;
@group(0) @binding(4) var bloomTex : texture_2d<f32>;
@group(0) @binding(5) var stripeTexture : texture_2d<f32>;
@group(0) @binding(5) var stripeTex : texture_2d<f32>;
@group(0) @binding(6) var outputTex : texture_storage_2d<rgba8unorm, write>;
struct ComputeInput {
@@ -52,7 +52,7 @@ fn getBrightness(uv : vec2<f32>) -> vec4<f32> {
var uv = vec2<f32>(coord) / vec2<f32>(screenSize);
var color = textureSampleLevel( stripeTexture, linearSampler, uv, 0.0 ).rgb;
var color = textureSampleLevel( stripeTex, linearSampler, uv, 0.0 ).rgb;
var brightness = getBrightness(uv);