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Breaking temporality in the color map pass graininess.
Adding a more finely tuned color map for 1999
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26
index.html
26
index.html
@@ -80,10 +80,28 @@
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threshold: 0.3
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},
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palette: [
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{color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.0},
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{color: new THREE.Vector3(0.05, 0.52, 0.17), at: 0.4},
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{color: new THREE.Vector3(0.12, 0.82, 0.37), at: 0.8},
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{color: new THREE.Vector3(0.29, 1.00, 0.64), at: 1.0},
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// {color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.0},
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// {color: new THREE.Vector3(0.05, 0.52, 0.17), at: 0.4},
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// {color: new THREE.Vector3(0.12, 0.82, 0.37), at: 0.8},
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// {color: new THREE.Vector3(0.29, 1.00, 0.64), at: 1.0},
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{color: new THREE.Vector3( 0/255, 0/255, 0/255), at: Math.pow( 0/16, 1.5)},
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{color: new THREE.Vector3( 6/255, 16/255, 8/255), at: Math.pow( 1/16, 1.5)},
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{color: new THREE.Vector3( 11/255, 28/255, 15/255), at: Math.pow( 2/16, 1.5)},
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{color: new THREE.Vector3( 17/255, 41/255, 23/255), at: Math.pow( 3/16, 1.5)},
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{color: new THREE.Vector3( 20/255, 58/255, 31/255), at: Math.pow( 4/16, 1.5)},
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{color: new THREE.Vector3( 23/255, 84/255, 39/255), at: Math.pow( 5/16, 1.5)},
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{color: new THREE.Vector3( 30/255, 113/255, 48/255), at: Math.pow( 6/16, 1.5)},
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{color: new THREE.Vector3( 43/255, 142/255, 60/255), at: Math.pow( 7/16, 1.5)},
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{color: new THREE.Vector3( 57/255, 160/255, 72/255), at: Math.pow( 8/16, 1.5)},
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{color: new THREE.Vector3( 70/255, 175/255, 81/255), at: Math.pow( 9/16, 1.5)},
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{color: new THREE.Vector3( 75/255, 187/255, 85/255), at: Math.pow(10/16, 1.5)},
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{color: new THREE.Vector3( 78/255, 196/255, 91/255), at: Math.pow(11/16, 1.5)},
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{color: new THREE.Vector3( 83/255, 203/255, 102/255), at: Math.pow(12/16, 1.5)},
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{color: new THREE.Vector3( 92/255, 212/255, 114/255), at: Math.pow(13/16, 1.5)},
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{color: new THREE.Vector3(109/255, 223/255, 130/255), at: Math.pow(14/16, 1.5)},
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{color: new THREE.Vector3(129/255, 232/255, 148/255), at: Math.pow(15/16, 1.5)},
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{color: new THREE.Vector3(140/255, 235/255, 157/255), at: Math.pow(16/16, 1.5)},
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],
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fallSpeed: 1,
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cycleSpeed: 1,
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