We have ping-pong! And all the rain pass's shaders can coexist in one module! And I met and received ample help from @kainino0x and others on the WebGPU Matrix chat!

This commit is contained in:
Rezmason
2021-11-01 00:28:40 -07:00
parent 6f58882851
commit 1c1b1e4f03
3 changed files with 63 additions and 35 deletions

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@@ -3,12 +3,6 @@ TODO:
WebGPU
First decent rainRender
Port compute pass 100%
Compute entry point can live in the same wgsl file, I think
ping-pong buffers
Bind both ping-pong buffers in render pass
The frame integer can be used by the render code to reference the correct one
Reorder the config fields
Reconsider how the bind groups are organized?
Render target
Resize accordingly
Put in its own module