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We have ping-pong! And all the rain pass's shaders can coexist in one module! And I met and received ample help from @kainino0x and others on the WebGPU Matrix chat!
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6
TODO.txt
6
TODO.txt
@@ -3,12 +3,6 @@ TODO:
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WebGPU
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First decent rainRender
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Port compute pass 100%
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Compute entry point can live in the same wgsl file, I think
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ping-pong buffers
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Bind both ping-pong buffers in render pass
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The frame integer can be used by the render code to reference the correct one
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Reorder the config fields
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Reconsider how the bind groups are organized?
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Render target
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Resize accordingly
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Put in its own module
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