Moved looking glass context logic into an "lkgHelper" module. Fixed math issues.

This commit is contained in:
Rezmason
2021-12-19 22:02:19 -08:00
parent 87fa3462ea
commit 1a7043a986
6 changed files with 119 additions and 125 deletions

View File

@@ -6,6 +6,7 @@
- [Classic Matrix code](https://rezmason.github.io/matrix)
- [3D mode](https://rezmason.github.io/matrix?volumetric=true)
- [Holographic version](https://rezmason.github.io/matrix?version=holoplay) (requires a Looking Glass display; see it in action [here](https://www.youtube.com/watch?v=gwA9hfq1Ing))
- [Matrix Resurrections code (WIP)](https://rezmason.github.io/matrix?version=resurrections)
- [Matrix Resurrections's updated code (WIP)](https://rezmason.github.io/matrix?version=updated)
- [Operator Matrix code (with ripple effects)](https://rezmason.github.io/matrix?version=operator)

View File

@@ -210,7 +210,7 @@ const versions = {
holoplay: {
...defaults,
...fonts.resurrections,
numColumns: 40,
numColumns: 20,
fallSpeed: 0.35,
cycleStyle: "cycleRandomly",
cycleSpeed: 0.8,

89
js/regl/lkgHelper.js Normal file
View File

@@ -0,0 +1,89 @@
import * as HoloPlayCore from "../../lib/holoplaycore.module.js";
const recordedDevice = {
buttons: [0, 0, 0, 0],
calibration: {
DPI: { value: 324 },
center: { value: 0.15018756687641144 },
configVersion: "3.0",
flipImageX: { value: 0 },
flipImageY: { value: 0 },
flipSubp: { value: 0 },
fringe: { value: 0 },
invView: { value: 1 },
pitch: { value: 52.58013153076172 },
screenH: { value: 2048 },
screenW: { value: 1536 },
slope: { value: -7.145165920257568 },
verticalAngle: { value: 0 },
viewCone: { value: 40 },
},
defaultQuilt: {
quiltAspect: 0.75,
quiltX: 3840,
quiltY: 3840,
tileX: 8,
tileY: 6,
},
hardwareVersion: "portrait",
hwid: "LKG-P11063",
index: 0,
joystickIndex: -1,
state: "ok",
unityIndex: 1,
windowCoords: [1440, 900],
};
const getDetectedDevice = new Promise(
(resolve, reject) =>
new HoloPlayCore.Client(
(data) => resolve(data.devices?.[0]),
(error) => resolve(null)
)
);
const interpretDevice = (device) => {
if (device == null) {
return { enabled: false, tileX: 1, tileY: 1 };
}
const fov = 15;
const calibration = Object.fromEntries(
Object.entries(device.calibration)
.map(([key, value]) => [key, value.value])
.filter(([key, value]) => value != null)
);
const screenInches = calibration.screenW / calibration.DPI;
const pitch = calibration.pitch * screenInches * Math.cos(Math.atan(1.0 / calibration.slope));
const tilt = (calibration.screenH / (calibration.screenW * calibration.slope)) * -(calibration.flipImageX * 2 - 1);
const subp = 1 / (calibration.screenW * 3);
const defaultQuilt = device.defaultQuilt;
const quiltViewPortion = [
(Math.floor(defaultQuilt.quiltX / defaultQuilt.tileX) * defaultQuilt.tileX) / defaultQuilt.quiltX,
(Math.floor(defaultQuilt.quiltY / defaultQuilt.tileY) * defaultQuilt.tileY) / defaultQuilt.quiltY,
];
return {
...defaultQuilt,
...calibration,
pitch,
tilt,
subp,
quiltViewPortion,
fov,
enabled: true,
};
};
export default async (useRecordedDevice = false) => {
const detectedDevice = await getDetectedDevice;
if (detectedDevice == null && useRecordedDevice) {
return interpretDevice(recordedDevice);
}
return interpretDevice(detectedDevice);
};

View File

@@ -7,8 +7,7 @@ import makeStripePass from "./stripePass.js";
import makeImagePass from "./imagePass.js";
import makeResurrectionPass from "./resurrectionPass.js";
import makeQuiltPass from "./quiltPass.js";
import * as HoloPlayCore from "../../lib/holoplaycore.module.js";
import getLKG from "./lkgHelper.js";
const effects = {
none: null,
@@ -42,6 +41,15 @@ export default async (canvas, config) => {
canvas.height = Math.ceil(canvas.clientHeight * config.resolution);
};
window.onresize = resize;
if (document.fullscreenEnabled) {
window.onclick = () => {
if (document.fullscreenElement == null) {
document.documentElement.requestFullscreen();
} else {
document.exitFullscreen();
}
};
}
resize();
const regl = createREGL({
@@ -51,99 +59,7 @@ export default async (canvas, config) => {
optionalExtensions: ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"],
});
const noDeviceLKG = { tileX: 1, tileY: 1, fov: 90 };
const lkg = await new Promise((resolve, reject) => {
const client = new HoloPlayCore.Client((data) => {
/*
data = {
devices: [
{
buttons: [ 0, 0, 0, 0 ],
calibration:
{
DPI: { value: 324 },
center: { value: 0.15018756687641144 },
configVersion: "3.0",
flipImageX: { value: 0 },
flipImageY: { value: 0 },
flipSubp: { value: 0 },
fringe: { value: 0 },
invView: { value: 1 },
pitch: { value: 52.58013153076172 },
screenH: { value: 2048 },
screenW: { value: 1536 },
slope: { value: -7.145165920257568 },
verticalAngle: { value: 0 },
viewCone: { value: 40 }
},
defaultQuilt:
{
quiltAspect: 0.75,
quiltX: 3840,
quiltY: 3840,
tileX: 8,
tileY: 6
},
hardwareVersion: "portrait",
hwid: "LKG-P11063",
index: 0,
joystickIndex: -1,
state: "ok",
unityIndex: 1,
windowCoords: [ 1440, 900 ]
}
],
error: 0,
version: "1.2.2"
};
/**/
if (data.devices.length === 0) {
resolve(noDeviceLKG);
return;
}
const device = data.devices[0];
const defaultQuilt = device.defaultQuilt;
const {quiltX, quiltY, tileX, tileY} = defaultQuilt;
const fov = 15; // But is it?
const calibration = Object.fromEntries(
Object.entries(device.calibration)
.map(([key, value]) => ([key, value.value]))
.filter(([key, value]) => (value != null))
);
const screenInches = calibration.screenW / calibration.DPI;
const pitch = calibration.pitch * screenInches * Math.cos(Math.atan(1.0 / calibration.slope));
const tilt = calibration.screenH / (calibration.screenW * calibration.slope) * (calibration.flipImageX * 2 - 1);
const subp = 1 / (calibration.screenW * 3);
const quiltViewPortion = [
(Math.floor(quiltX / tileX) * tileX) / quiltX,
(Math.floor(quiltY / tileY) * tileY) / quiltY,
];
const output = {
...defaultQuilt,
...calibration,
pitch,
tilt,
subp,
quiltViewPortion,
fov
};
resolve(output);
}, (error) => {
console.warn("Holoplay connection error:", error);
resolve(noDeviceLKG);
});
});
const lkg = await getLKG(true);
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);

View File

@@ -3,11 +3,7 @@ import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
// Multiplies the rendered rain and bloom by a loaded in image
export default ({ regl, config, lkg }, inputs) => {
let enabled = lkg.tileX * lkg.tileY > 1;
// enabled = false;
if (!enabled) {
if (!lkg.enabled) {
return makePass({
primary: inputs.primary,
});

View File

@@ -163,13 +163,12 @@ export default ({ regl, config, lkg }) => {
mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
} else if (lkg.enabled) {
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1.1));
mat4.scale(transform, transform, vec3.fromValues(1, 1, 1));
mat4.scale(transform, transform, vec3.fromValues(0.15, 0.15, 0.15));
} else {
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
// mat4.rotateX(transform, transform, (Math.PI * 1) / 8);
// mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
// mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
// mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
}
const camera = mat4.create();
@@ -186,7 +185,8 @@ export default ({ regl, config, lkg }) => {
const [numTileColumns, numTileRows] = [lkg.tileX, lkg.tileY];
const numVantagePoints = numTileRows * numTileColumns;
const tileSize = [Math.floor(w /*lkg.quiltX*/ / numTileColumns), Math.floor(h /*lkg.quiltY*/ / numTileRows)];
const tileWidth = Math.floor(w / numTileColumns);
const tileHeight = Math.floor(h / numTileRows);
vantagePoints.length = 0;
for (let row = 0; row < numTileRows; row++) {
for (let column = 0; column < numTileColumns; column++) {
@@ -199,12 +199,10 @@ export default ({ regl, config, lkg }) => {
} else {
mat4.ortho(camera, -1.5, 1.5, -1.5 / aspectRatio, 1.5 / aspectRatio, -1000, 1000);
}
} else {
mat4.perspective(camera, (Math.PI / 180) * lkg.fov, aspectRatio, 0.0001, 1000);
} else if (lkg.enabled) {
mat4.perspective(camera, (Math.PI / 180) * lkg.fov, lkg.quiltAspect, 0.0001, 1000);
mat4.translate(camera, camera, vec3.fromValues(0, 0, -1));
const distanceToTarget = 1; // TODO: Get from somewhere else
const distanceToTarget = -1; // TODO: Get from somewhere else
let vantagePointAngle = (Math.PI / 180) * lkg.viewCone * (index / (numVantagePoints - 1) - 0.5);
if (isNaN(vantagePointAngle)) {
vantagePointAngle = 0;
@@ -213,14 +211,16 @@ export default ({ regl, config, lkg }) => {
mat4.translate(camera, camera, vec3.fromValues(xOffset, 0, 0));
camera[8] = -xOffset / (distanceToTarget * Math.tan((Math.PI / 180) * 0.5 * lkg.fov) * aspectRatio); // Is this right??
camera[8] = -xOffset / (distanceToTarget * Math.tan((Math.PI / 180) * 0.5 * lkg.fov) * lkg.quiltAspect); // Is this right??
} else {
mat4.perspective(camera, (Math.PI / 180) * 90, aspectRatio, 0.0001, 1000);
}
const viewport = {
x: column * tileSize[0],
y: row * tileSize[1],
width: tileSize[0],
height: tileSize[1],
x: column * tileWidth,
y: row * tileHeight,
width: tileWidth,
height: tileHeight,
};
vantagePoints.push({ camera, viewport });
}
@@ -235,14 +235,6 @@ export default ({ regl, config, lkg }) => {
framebuffer: output,
});
// const now = Date.now();
// mat4.identity(transform);
// mat4.rotateX(transform, transform, (Math.PI * 1) / 8);
// mat4.rotateY(transform, transform, Math.sin(0.001 * now));
// mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
// mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
for (const vantagePoint of vantagePoints) {
render({ ...vantagePoint, transform, screenSize, vert: rainPassVert.text(), frag: rainPassFrag.text() });
}