Moved looking glass context logic into an "lkgHelper" module. Fixed math issues.

This commit is contained in:
Rezmason
2021-12-19 22:02:19 -08:00
parent 87fa3462ea
commit 1a7043a986
6 changed files with 119 additions and 125 deletions

View File

@@ -7,8 +7,7 @@ import makeStripePass from "./stripePass.js";
import makeImagePass from "./imagePass.js";
import makeResurrectionPass from "./resurrectionPass.js";
import makeQuiltPass from "./quiltPass.js";
import * as HoloPlayCore from "../../lib/holoplaycore.module.js";
import getLKG from "./lkgHelper.js";
const effects = {
none: null,
@@ -42,6 +41,15 @@ export default async (canvas, config) => {
canvas.height = Math.ceil(canvas.clientHeight * config.resolution);
};
window.onresize = resize;
if (document.fullscreenEnabled) {
window.onclick = () => {
if (document.fullscreenElement == null) {
document.documentElement.requestFullscreen();
} else {
document.exitFullscreen();
}
};
}
resize();
const regl = createREGL({
@@ -51,99 +59,7 @@ export default async (canvas, config) => {
optionalExtensions: ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"],
});
const noDeviceLKG = { tileX: 1, tileY: 1, fov: 90 };
const lkg = await new Promise((resolve, reject) => {
const client = new HoloPlayCore.Client((data) => {
/*
data = {
devices: [
{
buttons: [ 0, 0, 0, 0 ],
calibration:
{
DPI: { value: 324 },
center: { value: 0.15018756687641144 },
configVersion: "3.0",
flipImageX: { value: 0 },
flipImageY: { value: 0 },
flipSubp: { value: 0 },
fringe: { value: 0 },
invView: { value: 1 },
pitch: { value: 52.58013153076172 },
screenH: { value: 2048 },
screenW: { value: 1536 },
slope: { value: -7.145165920257568 },
verticalAngle: { value: 0 },
viewCone: { value: 40 }
},
defaultQuilt:
{
quiltAspect: 0.75,
quiltX: 3840,
quiltY: 3840,
tileX: 8,
tileY: 6
},
hardwareVersion: "portrait",
hwid: "LKG-P11063",
index: 0,
joystickIndex: -1,
state: "ok",
unityIndex: 1,
windowCoords: [ 1440, 900 ]
}
],
error: 0,
version: "1.2.2"
};
/**/
if (data.devices.length === 0) {
resolve(noDeviceLKG);
return;
}
const device = data.devices[0];
const defaultQuilt = device.defaultQuilt;
const {quiltX, quiltY, tileX, tileY} = defaultQuilt;
const fov = 15; // But is it?
const calibration = Object.fromEntries(
Object.entries(device.calibration)
.map(([key, value]) => ([key, value.value]))
.filter(([key, value]) => (value != null))
);
const screenInches = calibration.screenW / calibration.DPI;
const pitch = calibration.pitch * screenInches * Math.cos(Math.atan(1.0 / calibration.slope));
const tilt = calibration.screenH / (calibration.screenW * calibration.slope) * (calibration.flipImageX * 2 - 1);
const subp = 1 / (calibration.screenW * 3);
const quiltViewPortion = [
(Math.floor(quiltX / tileX) * tileX) / quiltX,
(Math.floor(quiltY / tileY) * tileY) / quiltY,
];
const output = {
...defaultQuilt,
...calibration,
pitch,
tilt,
subp,
quiltViewPortion,
fov
};
resolve(output);
}, (error) => {
console.warn("Holoplay connection error:", error);
resolve(noDeviceLKG);
});
});
const lkg = await getLKG(true);
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);