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Commenting out the tables and adding select to some shaders in place of the original ternary operator.
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@@ -26,7 +26,7 @@ const makeConfigBuffer = (device, configUniforms, config, density, gridSize) =>
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slantScale: 1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1),
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slantVec: [Math.cos(config.slant), Math.sin(config.slant)],
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};
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console.table(configData);
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// console.table(configData);
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return makeUniformBuffer(device, configUniforms, configData);
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};
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