Commenting out the tables and adding select to some shaders in place of the original ternary operator.

This commit is contained in:
Rezmason
2021-11-08 03:45:06 -08:00
parent a4e08c0ceb
commit 1528ca39a5
4 changed files with 6 additions and 12 deletions

View File

@@ -27,7 +27,7 @@ export default async (canvas, config) => {
const canvasContext = canvas.getContext("webgpu");
const presentationFormat = canvasContext.getPreferredFormat(adapter);
console.table(device.limits);
// console.table(device.limits);
const canvasConfig = {
device,

View File

@@ -26,7 +26,7 @@ const makeConfigBuffer = (device, configUniforms, config, density, gridSize) =>
slantScale: 1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1),
slantVec: [Math.cos(config.slant), Math.sin(config.slant)],
};
console.table(configData);
// console.table(configData);
return makeUniformBuffer(device, configUniforms, configData);
};