mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-23 08:09:31 -07:00
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
This commit is contained in:
@@ -179,9 +179,9 @@ vec4 computeResult(bool isFirstFrame, vec4 previousResult, vec2 glyphPos, vec2 s
|
||||
|
||||
vec4 result = vec4(brightness, cycle, depth, effect);
|
||||
|
||||
// Better use of the blue channel, for demonstrating how the glyph cycle works
|
||||
// Better use of the alpha channel, for demonstrating how the glyph cycle works
|
||||
if (showComputationTexture) {
|
||||
result.b = min(1., localCycleSpeed);
|
||||
result.a = min(1., localCycleSpeed);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user