A bit more cleanup in preparation for the reformulation

This commit is contained in:
Rezmason
2022-09-11 23:48:43 -07:00
parent 0a5daa696a
commit 0d1d661401
4 changed files with 3 additions and 12 deletions

View File

@@ -10,7 +10,6 @@ uniform vec2 screenSize;
uniform float time, animationSpeed, forwardSpeed;
uniform bool volumetric;
varying vec2 vUV;
varying vec3 vChannel;
varying vec4 vShine, vSymbol;
varying float vDepth;
@@ -36,8 +35,6 @@ void main() {
vec2 position = (aPosition * vec2(1., glyphVerticalSpacing) + aCorner * vec2(density, 1.)) * quadSize;
vec4 pos = vec4((position - 0.5) * 2.0, quadDepth, 1.0);
vChannel = vec3(1.0, 0.0, 0.0);
// Convert the world space position to screen space
if (volumetric) {
pos.x /= glyphHeightToWidth;