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A bit more cleanup in preparation for the reformulation
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@@ -17,7 +17,6 @@ uniform bool showDebugView;
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uniform bool volumetric;
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varying vec2 vUV;
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varying vec3 vChannel;
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varying vec4 vShine, vSymbol;
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varying float vDepth;
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@@ -104,7 +103,7 @@ void main() {
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1.
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);
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} else {
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gl_FragColor = vec4(vChannel * brightness * alpha, 1.);
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gl_FragColor = vec4(brightness * alpha, 0., 0., 1.);
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}
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}
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