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Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)
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@@ -108,7 +108,7 @@ const defaults = {
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slant: 0, // The angle at which rain falls; the orientation of the glyph grid
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resolution: 0.75, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "webgpu", // The preferred web graphics API
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renderer: "regl", // The preferred web graphics API
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isometric: false,
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useHoloplay: false,
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loops: false,
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