Passes now accept as input and provide as output Objects with FBOs as values. This allows passes to work with more than one input texture.

This commit is contained in:
Rezmason
2020-06-25 02:23:59 -07:00
parent e100117d8b
commit 021ade45e1
9 changed files with 61 additions and 40 deletions

View File

@@ -1,7 +1,9 @@
TODO:
Maybe apply a further additive blend on top of the color-mapped bloom
That could help add whatever's missing visually to the raindrops
Experiment with varying the colors in the palette pass
Maybe a separate palette for the non-bloom
Maybe dim and widen the bloom
Just make sure the changes to non-default configurations are acceptable
Deja vu effect: flashing rows
Make them flash all the time