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Passes now accept as input and provide as output Objects with FBOs as values. This allows passes to work with more than one input texture.
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6
TODO.txt
6
TODO.txt
@@ -1,7 +1,9 @@
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TODO:
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Maybe apply a further additive blend on top of the color-mapped bloom
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That could help add whatever's missing visually to the raindrops
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Experiment with varying the colors in the palette pass
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Maybe a separate palette for the non-bloom
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Maybe dim and widen the bloom
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Just make sure the changes to non-default configurations are acceptable
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Deja vu effect: flashing rows
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Make them flash all the time
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