Files
bridget/assets/ts/desktop.ts
2023-03-28 18:55:53 +08:00

166 lines
4.6 KiB
TypeScript

import { overlayEnable } from './overlay'
import {
calcImageIndex,
center,
delay,
mouseToTransform,
pushIndex,
type position,
hideImage
} from './utils'
import { thresholdIndex, thresholdSensitivityArray } from './thresholdCtl'
import { imgIndexSpanUpdate } from './indexDisp'
import { imagesArrayLen } from './dataFetch'
import { imagesDivNodes as images } from './elemGen'
// global index for "activated"
export let globalIndex: number = 0
// last position set as "activated"
let last: position = { x: 0, y: 0 }
export let trailingImageIndexes: number[] = []
// only used in overlay disable, for storing positions temporarily
export let transformCache: string[] = []
// abort controller for enter overlay event listener
let EnterOverlayClickAbCtl = new AbortController()
// stack depth of images array
export let stackDepth: number = 5
export let lastStackDepth: number = 5
export const addEnterOverlayEL = (e: HTMLImageElement): void => {
EnterOverlayClickAbCtl.abort()
EnterOverlayClickAbCtl = new AbortController()
e.addEventListener(
'click',
() => {
void enterOverlay()
},
{
passive: true,
once: true,
signal: EnterOverlayClickAbCtl.signal
}
)
}
// activate top image
const activate = (index: number, mouseX: number, mouseY: number): void => {
addEnterOverlayEL(images[index])
if (stackDepth !== lastStackDepth) {
trailingImageIndexes.push(index)
refreshStack()
lastStackDepth = stackDepth
}
const indexesNum: number = pushIndex(
index,
trailingImageIndexes,
stackDepth,
images,
imagesArrayLen
)
// set img position
images[index].style.transform = mouseToTransform(mouseX, mouseY, true, true)
images[index].dataset.status = 'null'
// reset z index
for (let i = indexesNum; i > 0; i--) {
images[trailingImageIndexes[i - 1]].style.zIndex = `${i}`
}
images[index].style.visibility = 'visible'
last = { x: mouseX, y: mouseY }
}
// Compare the current mouse position with the last activated position
const distanceFromLast = (x: number, y: number): number => {
return Math.hypot(x - last.x, y - last.y)
}
// handle mouse move
export const handleOnMove = (e: MouseEvent): void => {
// meet threshold
if (
distanceFromLast(e.clientX, e.clientY) >
window.innerWidth / thresholdSensitivityArray[thresholdIndex]
) {
// calculate the actual index
const imageIndex = calcImageIndex(globalIndex, imagesArrayLen)
// show top image and change index
activate(imageIndex, e.clientX, e.clientY)
imgIndexSpanUpdate(imageIndex + 1, imagesArrayLen)
// self increment
globalIndexInc()
}
}
async function enterOverlay(): Promise<void> {
// stop images animation
window.removeEventListener('mousemove', handleOnMove)
// get index array length
const indexesNum: number = trailingImageIndexes.length
for (let i = 0; i < indexesNum; i++) {
// create image element
const e: HTMLImageElement = images[trailingImageIndexes[i]]
// cache images' position
transformCache.push(e.style.transform)
// set style for the images
if (i === indexesNum - 1) {
e.style.transitionDelay = `${0.1 * i + 0.2}s, ${0.1 * i + 0.2 + 0.5}s`
e.dataset.status = 'top'
center(e)
} else {
e.style.transitionDelay = `${0.1 * i}s`
e.dataset.status = 'trail'
}
}
// sleep
await delay(stackDepth * 100 + 100 + 1000)
// post process
for (let i = 0; i < indexesNum; i++) {
images[trailingImageIndexes[i]].style.transitionDelay = ''
if (i === indexesNum - 1) {
images[trailingImageIndexes[i]].dataset.status = 'overlay'
} else {
images[trailingImageIndexes[i]].style.visibility = 'hidden'
}
}
// Offset previous self increment of global index (by handleOnMove)
globalIndexDec()
// overlay init
overlayEnable()
}
// initialization
export const trackMouseInit = (): void => {
window.addEventListener('mousemove', handleOnMove)
}
export const globalIndexDec = (): void => {
globalIndex--
}
export const globalIndexInc = (): void => {
globalIndex++
}
export const emptyTransformCache = (): void => {
transformCache = []
}
export const emptyTrailingImageIndexes = (): void => {
trailingImageIndexes = []
}
export const setStackDepth = (newStackDepth: number): void => {
if (stackDepth !== newStackDepth) {
lastStackDepth = stackDepth
stackDepth = newStackDepth
}
}
export const refreshStack = (): void => {
const l: number = trailingImageIndexes.length
if (stackDepth < lastStackDepth && l > stackDepth) {
const times: number = l - stackDepth
for (let i = 0; i < times; i++)
hideImage(images[trailingImageIndexes.shift() as number])
}
}