Files
bridget/assets/ts/desktop.ts
Spedon 1e74555d86 dev
2023-03-20 20:19:37 +08:00

118 lines
3.3 KiB
TypeScript

import { overlayEnable } from './overlay'
import {
type position,
createImgElement,
calcImageIndex,
delay,
mouseToTransform
} from './utils'
import { thresholdSensitivityArray, thresholdIndex } from './thresholdCtl'
import { imgIndexSpanUpdate } from './indexDisp'
import { imagesArrayLen, imagesArray } from './dataFetch'
import { preloader } from './imageCache'
const imagesDiv = document.getElementsByClassName('images').item(0) as HTMLDivElement
let imagesDivNodes: NodeListOf<HTMLImageElement>
export const desktopImagesInit = (): void => {
for (let i = 0; i < imagesArrayLen; i++) {
imagesDiv.appendChild(createImgElement(imagesArray[i]))
}
imagesDivNodes = imagesDiv.childNodes as NodeListOf<HTMLImageElement>
}
export const trailingImageIndexes: number[] = []
// layers position caching
export const layersStyleArray: number[][] = [[], []]
// global index for "activated"
export let globalIndex: number = 0
// last position set as "activated"
let last: position = { x: 0, y: 0 }
let EnterOverlayController = new AbortController()
// activate top image
const activate = (index: number, mouseX: number, mouseY: number): void => {
EnterOverlayController.abort()
EnterOverlayController = new AbortController()
trailingImageIndexes.push(index)
let indexesNum: number = trailingImageIndexes.length
// push the tail index out and hide the image
if (indexesNum > 10) {
imagesDivNodes[trailingImageIndexes.shift() as number].style.display = 'none'
indexesNum = 10
}
// set img position
imagesDivNodes[index].style.transform = mouseToTransform(mouseX, mouseY, true, true)
// reset z index
for (let i = 0; i < indexesNum; i++) {
imagesDivNodes[trailingImageIndexes[i]].style.zIndex = `${i}`
}
imagesDivNodes[index].style.display = 'block'
imagesDivNodes[index].addEventListener(
'click',
() => {
void enterOverlay()
},
{
passive: true,
signal: EnterOverlayController.signal
}
)
last = { x: mouseX, y: mouseY }
}
// Compare the current mouse position with the last activated position
const distanceFromLast = (x: number, y: number): number => {
return Math.hypot(x - last.x, y - last.y)
}
// handle mouse move
export const handleOnMove = (e: MouseEvent): void => {
// meet threshold
if (
distanceFromLast(e.clientX, e.clientY) >
window.innerWidth / thresholdSensitivityArray[thresholdIndex]
) {
// calculate the actual index
const imageIndex = calcImageIndex(globalIndex, imagesArrayLen)
// show top image and change index
activate(imageIndex, e.clientX, e.clientY)
imgIndexSpanUpdate(imageIndex + 1, imagesArrayLen)
// self increment
globalIndexInc()
}
}
async function enterOverlay(): Promise<void> {
// stop images animation
window.removeEventListener('mousemove', handleOnMove)
// set top image
alert('center')
await delay(2500)
// Offset previous self increment of global index (by handleOnMove)
globalIndexDec()
// overlay init
overlayEnable()
}
// initialization
export const trackMouseInit = (): void => {
desktopImagesInit()
window.addEventListener('mousemove', handleOnMove, { passive: true })
}
export const globalIndexDec = (): void => {
globalIndex--
preloader(globalIndex)
}
export const globalIndexInc = (): void => {
globalIndex++
preloader(globalIndex)
}