Files
bridget/assets/ts/globalState.ts
Spedon 1f65b08b56 refactor: refactor the pile of crap I wrote before 🤡 (#259)
* feat: refactor file structure and imports in mobile and desktop components

- Removed the import of `scrollable` from `assets/ts/mobile/scroll.ts`
- Renamed `assets/ts/mobile/mounted.ts` to `assets/ts/mobile/state.ts`
- Changed the import of `active` from `./stage` to `./state` in `assets/ts/desktop/customCursor.ts`
- Changed the import of `active` from `../state` to `../globalState` in `assets/ts/desktop/stage.ts`
- Changed the import of `active` from `./stage` to `./state` in `assets/ts/desktop/stageNav.ts`
- Renamed `assets/ts/state.ts` to `assets/ts/globalState.ts`
- Created a new file `assets/ts/desktop/state.ts`
- Added the interface `HistoryItem` to `assets/ts/desktop/state.ts`
- Added the variables `cordHist`, `isOpen`, `active`, and `isLoading` to `assets/ts/desktop/state.ts`
- Deleted the function `loader` from `assets/ts/desktop/stage.ts` and replaced it with `setLoaderForImage`
- Deleted the import of `./stage` from `assets/ts/desktop/stageNav.ts`
- Added the import of `minimizeImage` from `./stage` in `assets/ts/desktop/stageNav.ts`
- Deleted the import of `./mounted` from `assets/ts/mobile/collection.ts`
- Changed the import of `mounted` from `./mounted` to `./state` in `

* refactor: refactor the `onVisible` function to improve performance

- Modify the type of the `onVisible` function parameter `T` to extend `HTMLElement`
- Change the `entries.forEach` loop in the `onVisible` function to `entries.every`

* feat: add new function for detecting opacity changes in element

- Add a new function `onOpacityOne` in `assets/ts/utils.ts`
- The function uses a `MutationObserver` to check for opacity changes on an element
- When the element's opacity reaches `1`, the provided callback function is called
- The `MutationObserver` is disconnected after the callback is executed

* refactor: refactor function names and parameters in intersection and mutation observers

- Change the function name `onVisible` to `onIntersection`
- Modify the `callback` parameter in the `onIntersection` function to accept `IntersectionObserverEntry[]` and `IntersectionObserver` parameters
- Remove the code block that checks for intersection ratio and immediately calls the `callback` function in the `onIntersection` function
- Modify the function name `onOpacityOne` to `onMutation`
- Modify the `callback` parameter in the `onMutation` function to accept `MutationRecord[]` and `MutationObserver` parameters
- Add a default value for the `observeOptions` parameter in the `onMutation` function

* refactor: refine preload logic on both mobile and desktop

* refactor: refactor import statements and add new files

- The import statement for `Watchable` in `assets/ts/globalState.ts` has been changed from `../utils` to `../globalUtils`
- The import statement for `Watchable` in `assets/ts/desktop/state.ts` has been changed from `../utils` to `../globalUtils`
- The import statement for `decrement` and `increment` in `assets/ts/desktop/stageNav.ts` has been changed from `../utils` to `../globalUtils`
- A new file `utils.ts` has been added in the `assets/ts/desktop` directory
- The import statements for `getRandom`, `onIntersection`, and `type MobileImage` in `assets/ts/mobile/collection.ts` have been changed from `../utils` to `./utils`
- The `imgs` array in `assets/ts/mobile/collection.ts` has been changed from an array of `HTMLImageElement` to an array of `MobileImage`
- The import statements for `expand`, `loadGsap`, `loadSwiper`, and `removeDuplicates` in `assets/ts/mobile/gallery.ts` have been changed from `../utils` to `../globalUtils`
- The import statement for `type MobileImage` in `assets/ts/mobile/gallery.ts` has been changed from `./utils` to `../mobile/utils`
- The `galleryLoadImages` function in `assets/ts/mobile/gallery.ts` has been removed
- A new file `utils.ts`

* refactor: refactor swiper import and functions in mobile and global utils

* refactor: refactor navigation and image loading logic in desktop and mobile

* refactor: remove print function and optimize removeDuplicates return

* refactor: update text variable assignments and attributes

* refactor: update variable types in galleryImages and collectionImages in mobile/gallery.ts

* refactor: refactor variable types for consistency with naming conventions

* refactor: update animation durations and types in gallery functions

* refactor: refactor image loading logic and add console logs

* refactor: refactor sass hierarchy

* refactor: remove console logs in multiple files
2024-02-03 23:17:16 +08:00

92 lines
1.9 KiB
TypeScript

import {
Watchable,
decrement,
getThresholdSessionIndex,
increment
} from './globalUtils'
/**
* types
*/
export type State = typeof defaultState
export type NavVec = 'next' | 'none' | 'prev'
/**
* variables
*/
const thresholds = [
{ threshold: 20, trailLength: 20 },
{ threshold: 40, trailLength: 10 },
{ threshold: 80, trailLength: 5 },
{ threshold: 140, trailLength: 5 },
{ threshold: 200, trailLength: 5 }
]
const defaultState = {
index: -1,
length: 0,
threshold: thresholds[getThresholdSessionIndex()].threshold,
trailLength: thresholds[getThresholdSessionIndex()].trailLength
}
export const state = new Watchable<State>(defaultState)
export const isAnimating = new Watchable<boolean>(false)
export const navigateVector = new Watchable<NavVec>('none')
/**
* main functions
*/
export function initState(length: number): void {
const s = state.get()
s.length = length
updateThreshold(s, 0)
state.set(s)
}
export function setIndex(index: number): void {
const s = state.get()
s.index = index
state.set(s)
}
export function incIndex(): void {
const s = state.get()
s.index = increment(s.index, s.length)
state.set(s)
}
export function decIndex(): void {
const s = state.get()
s.index = decrement(s.index, s.length)
state.set(s)
}
export function incThreshold(): void {
let s = state.get()
s = updateThreshold(s, 1)
state.set(s)
}
export function decThreshold(): void {
let s = state.get()
s = updateThreshold(s, -1)
state.set(s)
}
/**
* helper
*/
function updateThreshold(state: State, inc: number): State {
const i = thresholds.findIndex((t) => state.threshold === t.threshold) + inc
// out of bounds
if (i < 0 || i >= thresholds.length) return state
// storage the index so we can restore it even if we go to another page
sessionStorage.setItem('thresholdsIndex', i.toString())
const newItems = thresholds[i]
return { ...state, ...newItems }
}